Skeletal code for Story Asset. i18n as well.
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lib/WebGUI/Asset/Story.pm
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lib/WebGUI/Asset/Story.pm
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package WebGUI::Asset::Story;
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=head1 LEGAL
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-------------------------------------------------------------------
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WebGUI is Copyright 2001-2009 Plain Black Corporation.
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-------------------------------------------------------------------
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Please read the legal notices (docs/legal.txt) and the license
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(docs/license.txt) that came with this distribution before using
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this software.
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-------------------------------------------------------------------
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http://www.plainblack.com info@plainblack.com
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-------------------------------------------------------------------
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=cut
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use strict;
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use Class::C3;
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use base 'WebGUI::Asset';
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use Tie::IxHash;
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use WebGUI::Utility;
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use WebGUI::International;
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=head1 NAME
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Package WebGUI::Asset::Story
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=head1 DESCRIPTION
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The Story Asset is like a Thread for the Collaboration.
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=head1 SYNOPSIS
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use WebGUI::Asset::Story;
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=head1 METHODS
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These methods are available from this class:
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=cut
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#-------------------------------------------------------------------
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=head2 addChild ( )
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You can't add children to a Story.
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=cut
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sub addChild {
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return undef;
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}
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#-------------------------------------------------------------------
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=head2 addRevision
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Make sure that Stories are always hidden from navigation.
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=cut
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sub addRevision {
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my $self = shift;
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my $newSelf = $self->next::method(@_);
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$newSelf->update({
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isHidden => 1,
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});
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return $newSelf;
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}
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#-------------------------------------------------------------------
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=head2 definition ( session, definition )
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defines asset properties for New Asset instances. You absolutely need
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this method in your new Assets.
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=head3 session
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=head3 definition
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A hash reference passed in from a subclass definition.
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=cut
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sub definition {
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my $class = shift;
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my $session = shift;
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my $definition = shift;
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my %properties;
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tie %properties, 'Tie::IxHash';
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my $i18n = WebGUI::International->new($session, 'Asset_Story');
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%properties = (
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headline => {
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fieldType => 'text',
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#label => $i18n->get('headline'),
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#hoverHelp => $i18n->get('headline help'),
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defaultValue => '',
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},
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subtitle => {
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fieldType => 'text',
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#label => $i18n->get('subtitle'),
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#hoverHelp => $i18n->get('subtitle help'),
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defaultValue => '',
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},
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byline => {
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fieldType => 'text',
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#label => $i18n->get('byline'),
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#hoverHelp => $i18n->get('byline help'),
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defaultValue => '',
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},
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location => {
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fieldType => 'text',
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#label => $i18n->get('location'),
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#hoverHelp => $i18n->get('location help'),
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defaultValue => '',
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},
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highlights => {
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fieldType => 'text',
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#label => $i18n->get('highlights'),
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#hoverHelp => $i18n->get('highlights help'),
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defaultValue => '',
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},
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story => {
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fieldType => 'HTMLArea',
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#label => $i18n->get('highlights'),
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#hoverHelp => $i18n->get('highlights help'),
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#richEditId => $self->parent->getStoryRichEdit,
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defaultValue => '',
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},
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photo => {
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fieldType => 'text',
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defaultValue => '',
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}
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);
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push(@{$definition}, {
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assetName => $i18n->get('assetName'),
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icon => 'assets.gif',
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autoGenerateForms => 1,
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tableName => 'Story',
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className => 'WebGUI::Asset::Story',
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properties => \%properties,
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autoGenerateForms => 0,
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});
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return $class->SUPER::definition($session, $definition);
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}
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#-------------------------------------------------------------------
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=head2 indexContent ( )
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Making private. See WebGUI::Asset::indexContent() for additonal details.
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=cut
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sub indexContent {
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my $self = shift;
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my $indexer = $self->SUPER::indexContent;
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$indexer->setIsPublic(0);
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}
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#-------------------------------------------------------------------
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=head2 prepareView ( )
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See WebGUI::Asset::prepareView() for details.
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=cut
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sub prepareView {
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my $self = shift;
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$self->SUPER::prepareView();
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my $template = WebGUI::Asset::Template->new($self->session, $self->get("templateId"));
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$template->prepare;
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$self->{_viewTemplate} = $template;
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}
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#-------------------------------------------------------------------
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=head2 processPropertiesFromFormPost ( )
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Used to process properties from the form posted. Do custom things with
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noFormPost fields here, or do whatever you want. This method is called
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when /yourAssetUrl?func=editSave is requested/posted.
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=cut
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sub processPropertiesFromFormPost {
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my $self = shift;
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$self->SUPER::processPropertiesFromFormPost;
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}
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#-------------------------------------------------------------------
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=head2 purge ( )
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Cleaning up storage objects.
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=cut
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sub purge {
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my $self = shift;
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return $self->SUPER::purge;
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}
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#-------------------------------------------------------------------
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=head2 view ( )
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method called by the container www_view method.
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=cut
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sub view {
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my $self = shift;
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my $var = $self->get; # $var is a hash reference.
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$var->{controls} = $self->getToolbar;
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return $self->processTemplate($var,undef, $self->{_viewTemplate});
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}
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#-------------------------------------------------------------------
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=head2 www_edit ( )
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Web facing method which is the default edit page. Unless the method needs
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special handling or formatting, it does not need to be included in
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the module.
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=cut
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sub www_edit {
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my $self = shift;
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my $session = $self->session;
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return $session->privilege->insufficient() unless $self->canEdit;
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return $session->privilege->locked() unless $self->canEditIfLocked;
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my $i18n = WebGUI::International->new($session, 'Asset_NewAsset');
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return $self->getAdminConsole->render($self->getEditForm->print, $i18n->get('edit asset'));
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}
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1;
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#vim:ft=perl
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80
lib/WebGUI/i18n/English/Asset_Story.pm
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lib/WebGUI/i18n/English/Asset_Story.pm
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@ -0,0 +1,80 @@
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package WebGUI::i18n::English::Asset_Story;
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use strict;
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our $I18N = {
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'headline' => {
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message => q|Headline|,
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context => q|Usually the title of a story. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'headline help' => {
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message => q|Often the same as title. If left blank, it will take the headline from the title.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'subtitle' => {
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message => q|Subtitle|,
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context => q|Similar to headline, but usually contains more information. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'subtitle help' => {
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message => q|Similar to headline, but usually contains more information.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'byline' => {
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message => q|By line|,
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context => q|Who wrote the story. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'byline help' => {
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message => q|Who wrote the story.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'location' => {
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message => q|Location|,
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context => q|Where the story takes place. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'location help' => {
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message => q|Where the story takes place.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'highlights' => {
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message => q|Story Highlights|,
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context => q|Bullet point level summaries from the story. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'highlights help' => {
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message => q|Bullet point level items from the story. Enter 1 per line.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'story' => {
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message => q|Story|,
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context => q|Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'story help' => {
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message => q|The story.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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};
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1;
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