Skeletal code for Story Asset. i18n as well.
This commit is contained in:
parent
49f5702aa8
commit
4085c246b1
2 changed files with 330 additions and 0 deletions
250
lib/WebGUI/Asset/Story.pm
Normal file
250
lib/WebGUI/Asset/Story.pm
Normal file
|
|
@ -0,0 +1,250 @@
|
|||
package WebGUI::Asset::Story;
|
||||
|
||||
=head1 LEGAL
|
||||
|
||||
-------------------------------------------------------------------
|
||||
WebGUI is Copyright 2001-2009 Plain Black Corporation.
|
||||
-------------------------------------------------------------------
|
||||
Please read the legal notices (docs/legal.txt) and the license
|
||||
(docs/license.txt) that came with this distribution before using
|
||||
this software.
|
||||
-------------------------------------------------------------------
|
||||
http://www.plainblack.com info@plainblack.com
|
||||
-------------------------------------------------------------------
|
||||
|
||||
=cut
|
||||
|
||||
use strict;
|
||||
use Class::C3;
|
||||
use base 'WebGUI::Asset';
|
||||
use Tie::IxHash;
|
||||
use WebGUI::Utility;
|
||||
use WebGUI::International;
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Package WebGUI::Asset::Story
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
The Story Asset is like a Thread for the Collaboration.
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use WebGUI::Asset::Story;
|
||||
|
||||
|
||||
=head1 METHODS
|
||||
|
||||
These methods are available from this class:
|
||||
|
||||
=cut
|
||||
|
||||
|
||||
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
=head2 addChild ( )
|
||||
|
||||
You can't add children to a Story.
|
||||
|
||||
=cut
|
||||
|
||||
sub addChild {
|
||||
return undef;
|
||||
}
|
||||
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
=head2 addRevision
|
||||
|
||||
Make sure that Stories are always hidden from navigation.
|
||||
|
||||
=cut
|
||||
|
||||
sub addRevision {
|
||||
my $self = shift;
|
||||
my $newSelf = $self->next::method(@_);
|
||||
$newSelf->update({
|
||||
isHidden => 1,
|
||||
});
|
||||
return $newSelf;
|
||||
}
|
||||
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
=head2 definition ( session, definition )
|
||||
|
||||
defines asset properties for New Asset instances. You absolutely need
|
||||
this method in your new Assets.
|
||||
|
||||
=head3 session
|
||||
|
||||
=head3 definition
|
||||
|
||||
A hash reference passed in from a subclass definition.
|
||||
|
||||
=cut
|
||||
|
||||
sub definition {
|
||||
my $class = shift;
|
||||
my $session = shift;
|
||||
my $definition = shift;
|
||||
my %properties;
|
||||
tie %properties, 'Tie::IxHash';
|
||||
my $i18n = WebGUI::International->new($session, 'Asset_Story');
|
||||
%properties = (
|
||||
headline => {
|
||||
fieldType => 'text',
|
||||
#label => $i18n->get('headline'),
|
||||
#hoverHelp => $i18n->get('headline help'),
|
||||
defaultValue => '',
|
||||
},
|
||||
subtitle => {
|
||||
fieldType => 'text',
|
||||
#label => $i18n->get('subtitle'),
|
||||
#hoverHelp => $i18n->get('subtitle help'),
|
||||
defaultValue => '',
|
||||
},
|
||||
byline => {
|
||||
fieldType => 'text',
|
||||
#label => $i18n->get('byline'),
|
||||
#hoverHelp => $i18n->get('byline help'),
|
||||
defaultValue => '',
|
||||
},
|
||||
location => {
|
||||
fieldType => 'text',
|
||||
#label => $i18n->get('location'),
|
||||
#hoverHelp => $i18n->get('location help'),
|
||||
defaultValue => '',
|
||||
},
|
||||
highlights => {
|
||||
fieldType => 'text',
|
||||
#label => $i18n->get('highlights'),
|
||||
#hoverHelp => $i18n->get('highlights help'),
|
||||
defaultValue => '',
|
||||
},
|
||||
story => {
|
||||
fieldType => 'HTMLArea',
|
||||
#label => $i18n->get('highlights'),
|
||||
#hoverHelp => $i18n->get('highlights help'),
|
||||
#richEditId => $self->parent->getStoryRichEdit,
|
||||
defaultValue => '',
|
||||
},
|
||||
photo => {
|
||||
fieldType => 'text',
|
||||
defaultValue => '',
|
||||
}
|
||||
);
|
||||
push(@{$definition}, {
|
||||
assetName => $i18n->get('assetName'),
|
||||
icon => 'assets.gif',
|
||||
autoGenerateForms => 1,
|
||||
tableName => 'Story',
|
||||
className => 'WebGUI::Asset::Story',
|
||||
properties => \%properties,
|
||||
autoGenerateForms => 0,
|
||||
});
|
||||
return $class->SUPER::definition($session, $definition);
|
||||
}
|
||||
|
||||
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
=head2 indexContent ( )
|
||||
|
||||
Making private. See WebGUI::Asset::indexContent() for additonal details.
|
||||
|
||||
=cut
|
||||
|
||||
sub indexContent {
|
||||
my $self = shift;
|
||||
my $indexer = $self->SUPER::indexContent;
|
||||
$indexer->setIsPublic(0);
|
||||
}
|
||||
|
||||
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
=head2 prepareView ( )
|
||||
|
||||
See WebGUI::Asset::prepareView() for details.
|
||||
|
||||
=cut
|
||||
|
||||
sub prepareView {
|
||||
my $self = shift;
|
||||
$self->SUPER::prepareView();
|
||||
my $template = WebGUI::Asset::Template->new($self->session, $self->get("templateId"));
|
||||
$template->prepare;
|
||||
$self->{_viewTemplate} = $template;
|
||||
}
|
||||
|
||||
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
=head2 processPropertiesFromFormPost ( )
|
||||
|
||||
Used to process properties from the form posted. Do custom things with
|
||||
noFormPost fields here, or do whatever you want. This method is called
|
||||
when /yourAssetUrl?func=editSave is requested/posted.
|
||||
|
||||
=cut
|
||||
|
||||
sub processPropertiesFromFormPost {
|
||||
my $self = shift;
|
||||
$self->SUPER::processPropertiesFromFormPost;
|
||||
}
|
||||
|
||||
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
=head2 purge ( )
|
||||
|
||||
Cleaning up storage objects.
|
||||
|
||||
=cut
|
||||
|
||||
sub purge {
|
||||
my $self = shift;
|
||||
return $self->SUPER::purge;
|
||||
}
|
||||
|
||||
#-------------------------------------------------------------------
|
||||
=head2 view ( )
|
||||
|
||||
method called by the container www_view method.
|
||||
|
||||
=cut
|
||||
|
||||
sub view {
|
||||
my $self = shift;
|
||||
my $var = $self->get; # $var is a hash reference.
|
||||
$var->{controls} = $self->getToolbar;
|
||||
return $self->processTemplate($var,undef, $self->{_viewTemplate});
|
||||
}
|
||||
|
||||
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
=head2 www_edit ( )
|
||||
|
||||
Web facing method which is the default edit page. Unless the method needs
|
||||
special handling or formatting, it does not need to be included in
|
||||
the module.
|
||||
|
||||
=cut
|
||||
|
||||
sub www_edit {
|
||||
my $self = shift;
|
||||
my $session = $self->session;
|
||||
return $session->privilege->insufficient() unless $self->canEdit;
|
||||
return $session->privilege->locked() unless $self->canEditIfLocked;
|
||||
my $i18n = WebGUI::International->new($session, 'Asset_NewAsset');
|
||||
return $self->getAdminConsole->render($self->getEditForm->print, $i18n->get('edit asset'));
|
||||
}
|
||||
|
||||
|
||||
1;
|
||||
|
||||
#vim:ft=perl
|
||||
Loading…
Add table
Add a link
Reference in a new issue