Skeletal code for Story Asset. i18n as well.
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lib/WebGUI/i18n/English/Asset_Story.pm
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80
lib/WebGUI/i18n/English/Asset_Story.pm
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package WebGUI::i18n::English::Asset_Story;
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use strict;
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our $I18N = {
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'headline' => {
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message => q|Headline|,
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context => q|Usually the title of a story. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'headline help' => {
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message => q|Often the same as title. If left blank, it will take the headline from the title.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'subtitle' => {
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message => q|Subtitle|,
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context => q|Similar to headline, but usually contains more information. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'subtitle help' => {
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message => q|Similar to headline, but usually contains more information.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'byline' => {
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message => q|By line|,
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context => q|Who wrote the story. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'byline help' => {
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message => q|Who wrote the story.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'location' => {
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message => q|Location|,
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context => q|Where the story takes place. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'location help' => {
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message => q|Where the story takes place.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'highlights' => {
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message => q|Story Highlights|,
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context => q|Bullet point level summaries from the story. Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'highlights help' => {
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message => q|Bullet point level items from the story. Enter 1 per line.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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'story' => {
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message => q|Story|,
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context => q|Label in the edit screen and template.|,
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lastUpdated => 0
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},
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'story help' => {
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message => q|The story.|,
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context => q|Hoverhelp in the edit screen and template.|,
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lastUpdated => 0
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},
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};
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1;
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