Upgrade YUI to 2.9.0
This commit is contained in:
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be37f12ab1
commit
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913 changed files with 156540 additions and 141696 deletions
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@ -1,8 +1,8 @@
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/*
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Copyright (c) 2009, Yahoo! Inc. All rights reserved.
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Copyright (c) 2011, Yahoo! Inc. All rights reserved.
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Code licensed under the BSD License:
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http://developer.yahoo.net/yui/license.txt
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version: 2.8.0r4
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http://developer.yahoo.com/yui/license.html
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version: 2.9.0
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*/
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/**
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*
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@ -40,7 +40,9 @@ version: 2.8.0r4
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BAR_EL = 'barEl',
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MASK_EL = 'maskEl',
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ARIA_TEXT_TEMPLATE = 'ariaTextTemplate',
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ACC = 'animAcceleration',
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BG_POSITION = 'background-position',
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PX = 'px',
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// Events
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START = 'start',
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PROGRESS = 'progress',
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@ -67,10 +69,11 @@ version: 2.8.0r4
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YAHOO.widget.ProgressBar = Prog;
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/**
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* String containing the HTML string which is the basis for the Progress Bar.
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* String containing the HTML string which is the basis for the Progress
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* Bar. Value is inserted into the DOM with innerHTML.
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*
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* @property ProgressBar.MARKUP
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* @type String
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* @type HTML
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* @static
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* @final
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* @default (too long)
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@ -182,7 +185,7 @@ version: 2.8.0r4
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* @attribute direction
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* @description Direction of movement of the bar.
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* It can be any of 'ltr' (left to right), 'rtl' (the reverse) , 'ttb' (top to bottom) or 'btt'.
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* Can only be set once and only before rendering.
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* Can only be set before rendering.
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* @default 'ltr'
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* @type String (any of "ltr", "rtl", "ttb" or "btt")
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*/
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@ -199,9 +202,6 @@ version: 2.8.0r4
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default:
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return false;
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}
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},
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method: function(value) {
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this._barSizeFunction = this._barSizeFunctions[this.get(ANIM)?1:0][value];
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}
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});
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@ -241,9 +241,7 @@ version: 2.8.0r4
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});
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/**
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* @attribute width
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* @description Width of the ProgressBar.
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* If a number, it will be assumed to be in pixels.
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* If a string it should be a valid setting for the CSS width attribute.
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* @description Pixel width of the ProgressBar, i.e., 200 or "200px".
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* It will always be returned as a string including units.
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* @default "200px"
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* @type Number or String
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@ -259,9 +257,7 @@ version: 2.8.0r4
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/**
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* @attribute height
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* @description Height of the ProgressBar.
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* If a number, it will be assumed to be in pixels.
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* If a string it should be a valid setting for the CSS height attribute.
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* @description Pixel height of the ProgressBar, i.e., 200 or "200px".
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* It will always be returned as a string including units.
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* @default "20px"
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* @type Number or String
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@ -304,7 +300,7 @@ version: 2.8.0r4
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/**
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* @attribute anim
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* @description it accepts either a boolean (recommended) or an instance of <a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a>.
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* @description It accepts either a boolean (recommended) or an instance of <a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a>.
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* If a boolean, it will enable/disable animation creating its own instance of the animation utility.
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* If given an instance of <a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a> it will use that instance.
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* The <a href="YAHOO.util.Anim.html">animation</a> utility needs to be loaded.
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@ -320,6 +316,26 @@ version: 2.8.0r4
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setter: this._animSetter
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});
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/**
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* @attribute animAcceleration
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* @description It accepts a number or null to cancel.
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* If a number, it is how fast the background image for the bar will move in the
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* opposite direction to the bar itself. null or 0 means the background won't move.
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* Negative values will make the background move along the bar.
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* Only valid with animation active and it requires a suitable background image to make it evident.
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* @default null
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* @type {number} or {null}
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*/
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this.setAttributeConfig(ACC, {
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value:null,
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validator: function(value) {
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return Lang.isNumber(value) || Lang.isNull(value);
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},
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method: function(value) {
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this._fixAnim(this.get(ANIM),value);
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}
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});
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},
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/**
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@ -333,7 +349,7 @@ version: 2.8.0r4
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* @return {YAHOO.widget.ProgressBar}
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* @chainable
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*/
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render: function(parent,before) {
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render: function(parent, before) {
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YAHOO.log('start render','info','ProgressBar');
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if (this._rendered) { return; }
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@ -356,15 +372,9 @@ version: 2.8.0r4
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this.appendTo(parent,before);
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// I need to use the non-animated bar resizing function for initial redraw
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this._barSizeFunction = this._barSizeFunctions[0][direction];
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this.redraw();
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this.redraw(false);
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this._previousValue = this.get(VALUE);
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this._fixEdges();
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// I can now set the correct bar resizer
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if (this.get(ANIM)) {
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this._barSizeFunction = this._barSizeFunctions[1][direction];
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}
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this.on('minValueChange',this.redraw);
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this.on('maxValueChange',this.redraw);
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@ -375,12 +385,13 @@ version: 2.8.0r4
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/**
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* Recalculates the bar size and position and redraws it
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* @method redraw
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* @param noAnim {boolean} Don't use animation to redraw
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* @return void
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*/
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redraw: function () {
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redraw: function (noAnim) {
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YAHOO.log('Redraw','info','ProgressBar');
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this._recalculateConstants();
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this._valueChange(this.get(VALUE));
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this._valueChange(this.get(VALUE), noAnim);
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},
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/**
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@ -429,16 +440,6 @@ version: 2.8.0r4
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*/
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_rendered:false,
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/**
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* Function to be used to calculate bar size.
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* It is picked from <a href="#property_barSizeFunctions">_barSizeFunctions</a>
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* depending on direction and whether animation is active.
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* @property _barSizeFunction
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* @type {function}
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* @default null
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* @private
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*/
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_barSizeFunction: null,
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/**
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* Method called when the height attribute is changed
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*/
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_heightChange: function(value) {
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if (Lang.isNumber(value)) {
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value += 'px';
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value += PX;
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}
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this.setStyle(HEIGHT,value);
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this._fixEdges();
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this.redraw();
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this.redraw(false);
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},
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/**
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@ -465,11 +466,11 @@ version: 2.8.0r4
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*/
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_widthChange: function(value) {
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if (Lang.isNumber(value)) {
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value += 'px';
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value += PX;
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}
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this.setStyle(WIDTH,value);
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this._fixEdges();
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this.redraw();
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this.redraw(false);
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},
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/**
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@ -488,12 +489,12 @@ version: 2.8.0r4
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blEl = Dom.getElementsByClassName(CLASS_BL,undefined,maskEl)[0],
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brEl = Dom.getElementsByClassName(CLASS_BR,undefined,maskEl)[0],
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newSize = (parseInt(Dom.getStyle(maskEl,HEIGHT),10) -
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parseInt(Dom.getStyle(tlEl,HEIGHT),10)) + 'px';
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parseInt(Dom.getStyle(tlEl,HEIGHT),10)) + PX;
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Dom.setStyle(blEl,HEIGHT,newSize);
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Dom.setStyle(brEl,HEIGHT,newSize);
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newSize = (parseInt(Dom.getStyle(maskEl,WIDTH),10) -
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parseInt(Dom.getStyle(tlEl,WIDTH),10)) + 'px';
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parseInt(Dom.getStyle(tlEl,WIDTH),10)) + PX;
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Dom.setStyle(trEl,WIDTH,newSize);
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Dom.setStyle(brEl,WIDTH,newSize);
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},
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* Called in response to a change in the <a href="#config_anim">anim</a> attribute.
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* It creates and sets up or destroys the instance of the animation utility that will move the bar
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* @method _animSetter
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* @param value {boolean ,YAHOO.util.Anim} Enable animation or set to specific instance
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* @return void
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* @private
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*/
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@ -546,27 +548,8 @@ version: 2.8.0r4
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anim.onTween.subscribe(this._animOnTween,this,true);
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anim.onComplete.subscribe(this._animComplete,this,true);
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// Temporary solution until http://yuilibrary.com/projects/yui2/ticket/2528222 gets solved:
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var oldSetAttribute = anim.setAttribute,
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pb = this;
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switch(this.get(DIRECTION)) {
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case DIRECTION_BTT:
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anim.setAttribute = function(attr , val , unit) {
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val = Math.round(val);
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oldSetAttribute.call(this,attr,val,unit);
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Dom.setStyle(barEl,'top',(pb._barSpace - val) + 'px');
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};
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break;
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case DIRECTION_RTL:
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anim.setAttribute = function(attr , val , unit) {
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val = Math.round(val);
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oldSetAttribute.call(this,attr,val,unit);
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Dom.setStyle(barEl,'left',(pb._barSpace - val) + 'px');
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};
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break;
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}
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// up to here
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this._fixAnim(anim,this.get(ACC));
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} else {
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YAHOO.log('Turning animation off','info','ProgressBar');
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anim = this.get(ANIM);
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}
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anim = null;
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}
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this._barSizeFunction = this._barSizeFunctions[anim?1:0][this.get(DIRECTION)];
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return anim;
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},
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/**
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* Temporary solution until http://yuilibrary.com/projects/yui2/ticket/2528222 gets solved.
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* Also fixes: http://yuilibrary.com/projects/yui2/ticket/2528919.
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* It also handles moving the background as per the animAcceleration configuration attribute
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* since it turned out to be the best place to handle it.
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* @method _fixAnim
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* @param anim {YAHOO.util.Anim} Instance of Animation to fix
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* @param acc {number} Value of animAcceleration attribute
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* @return void
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* @private
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*/
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_fixAnim: function(anim, acc) {
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if (anim) {
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if (!this._oldSetAttribute) {
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this._oldSetAttribute = anim.setAttribute;
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}
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var pb = this;
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switch(this.get(DIRECTION)) {
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case DIRECTION_LTR:
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anim.setAttribute = function(attr , val , unit) {
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val = Math.round(val);
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pb._oldSetAttribute.call(this,attr,val,unit);
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if (attr == WIDTH) {
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pb._oldSetAttribute.call(this,BG_POSITION,-val * acc,PX);
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}
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};
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break;
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case DIRECTION_RTL:
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anim.setAttribute = function(attr , val , unit) {
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val = Math.round(val);
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pb._oldSetAttribute.call(this,attr,val,unit);
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if (attr == WIDTH) {
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var left = pb._barSpace - val;
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pb._oldSetAttribute.call(this,'left',left, PX);
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pb._oldSetAttribute.call(this, BG_POSITION, -left + val * acc, PX);
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}
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};
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break;
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case DIRECTION_TTB:
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anim.setAttribute = function(attr , val , unit) {
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val = Math.round(val);
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pb._oldSetAttribute.call(this,attr,val,unit);
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if (attr == HEIGHT) {
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pb._oldSetAttribute.call(this,BG_POSITION,'center ' + (- val * acc),PX);
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}
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};
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break;
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case DIRECTION_BTT:
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anim.setAttribute = function(attr , val , unit) {
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val = Math.round(val);
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pb._oldSetAttribute.call(this,attr,val,unit);
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if (attr == HEIGHT) {
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var top = pb._barSpace - val;
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pb._oldSetAttribute.call(this,'top',top, PX);
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pb._oldSetAttribute.call(this, BG_POSITION,'center ' + (val * acc - top), PX);
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}
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};
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break;
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}
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// up to here
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}
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},
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/**
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* Called when the animation signals it has completed.
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* @method _animComplete
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* @return void
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* @private
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*/
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_animComplete: function() {
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YAHOO.log('Animation completed','info','ProgressBar');
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var value = this.get(VALUE);
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@ -588,6 +640,14 @@ version: 2.8.0r4
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this.fireEvent(COMPLETE, value);
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Dom.removeClass(this.get(BAR_EL),CLASS_ANIM);
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},
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/**
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* Called for each onTween event of the animation instance.
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* @method _animComplete
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* @param name {string} Name of the event fired
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* @param oArgs {object} Arguments provided by the Anim instance
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* @return void
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* @private
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*/
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_animOnTween:function (name,oArgs) {
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var value = Math.floor(this._tweenFactor * oArgs[0].currentFrame + this._previousValue);
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// The following fills the logger window too fast
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* Called in response to a change in the <a href="#config_value">value</a> attribute.
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* Moves the bar to reflect the new value
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* @method _valueChange
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* @param value {number} New value to be set
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* @param noAnim {boolean} Disable animation for this redraw
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* @return void
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* @private
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*/
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_valueChange: function (value) {
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_valueChange: function (value, noAnim) {
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YAHOO.log('set value: ' + value,'info','ProgressBar');
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var anim = this.get(ANIM),
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pixelValue = Math.floor((value - this.get(MIN_VALUE)) * this._barFactor),
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barEl = this.get(BAR_EL);
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pixelValue = Math.floor((value - this.get(MIN_VALUE)) * this._barFactor);
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this._setAriaText(value);
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if (this._rendered) {
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@ -615,13 +676,14 @@ version: 2.8.0r4
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if (anim.isAnimated()) { anim._onComplete.fire(); } // see: http://yuilibrary.com/projects/yui2/ticket/2528217
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}
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this.fireEvent(START,this._previousValue);
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this._barSizeFunction(value, pixelValue, barEl, anim);
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Prog._barSizeFunctions[((noAnim !== false) && anim)?1:0][this.get(DIRECTION)].call(this, value, pixelValue, this.get(BAR_EL), anim);
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}
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},
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/**
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* Utility method to set the ARIA value attributes
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* @method _setAriaText
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* @param value {number} Value to be voiced
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* @return void
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* @private
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*/
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@ -640,34 +702,35 @@ version: 2.8.0r4
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}
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});
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/**
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* Collection of functions used by to calculate the size of the bar.
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* Collection of functions used to calculate the size of the bar.
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* One of this will be used depending on direction and whether animation is active.
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* @property _barSizeFunctions
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* @type {collection of functions}
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* @private
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* @static
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*/
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var b = [{},{}];
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Prog.prototype._barSizeFunctions = b;
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Prog._barSizeFunctions = b;
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b[0][DIRECTION_LTR] = function(value, pixelValue, barEl, anim) {
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Dom.setStyle(barEl,WIDTH, pixelValue + 'px');
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Dom.setStyle(barEl,WIDTH, pixelValue + PX);
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this.fireEvent(PROGRESS,value);
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this.fireEvent(COMPLETE,value);
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};
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b[0][DIRECTION_RTL] = function(value, pixelValue, barEl, anim) {
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Dom.setStyle(barEl,WIDTH, pixelValue + 'px');
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Dom.setStyle(barEl,'left',(this._barSpace - pixelValue) + 'px');
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Dom.setStyle(barEl,WIDTH, pixelValue + PX);
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Dom.setStyle(barEl,'left',(this._barSpace - pixelValue) + PX);
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this.fireEvent(PROGRESS,value);
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this.fireEvent(COMPLETE,value);
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};
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b[0][DIRECTION_TTB] = function(value, pixelValue, barEl, anim) {
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Dom.setStyle(barEl,HEIGHT, pixelValue + 'px');
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Dom.setStyle(barEl,HEIGHT, pixelValue + PX);
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this.fireEvent(PROGRESS,value);
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this.fireEvent(COMPLETE,value);
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};
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b[0][DIRECTION_BTT] = function(value, pixelValue, barEl, anim) {
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Dom.setStyle(barEl,HEIGHT, pixelValue + 'px');
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Dom.setStyle(barEl,'top', (this._barSpace - pixelValue) + 'px');
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Dom.setStyle(barEl,HEIGHT, pixelValue + PX);
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Dom.setStyle(barEl,'top', (this._barSpace - pixelValue) + PX);
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this.fireEvent(PROGRESS,value);
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this.fireEvent(COMPLETE,value);
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};
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@ -677,15 +740,15 @@ version: 2.8.0r4
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anim.attributes = {width:{ to: pixelValue }};
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anim.animate();
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};
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b[1][DIRECTION_RTL] = b[1][DIRECTION_LTR];
|
||||
b[1][DIRECTION_TTB] = function(value, pixelValue, barEl, anim) {
|
||||
b[1][DIRECTION_RTL] = b[1][DIRECTION_LTR];
|
||||
b[1][DIRECTION_TTB] = function(value, pixelValue, barEl, anim) {
|
||||
Dom.addClass(barEl,CLASS_ANIM);
|
||||
this._tweenFactor = (value - this._previousValue) / anim.totalFrames / anim.duration;
|
||||
anim.attributes = {height:{to: pixelValue}};
|
||||
anim.animate();
|
||||
};
|
||||
b[1][DIRECTION_BTT] = b[1][DIRECTION_TTB];
|
||||
b[1][DIRECTION_BTT] = b[1][DIRECTION_TTB];
|
||||
|
||||
})();
|
||||
|
||||
YAHOO.register("progressbar", YAHOO.widget.ProgressBar, {version: "2.8.0r4", build: "2449"});
|
||||
YAHOO.register("progressbar", YAHOO.widget.ProgressBar, {version: "2.9.0", build: "2800"});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue