added minimal skeletons without all the unnecessary example code
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91
lib/WebGUI/Asset/Wobject/_NewWobject.skeleton.minimal
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91
lib/WebGUI/Asset/Wobject/_NewWobject.skeleton.minimal
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package WebGUI::Asset::Wobject::NewWobject;
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$VERSION = "1.0.0";
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#-------------------------------------------------------------------
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# WebGUI is Copyright 2001-2009 Plain Black Corporation.
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#-------------------------------------------------------------------
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# Please read the legal notices (docs/legal.txt) and the license
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# (docs/license.txt) that came with this distribution before using
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# this software.
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#-------------------------------------------------------------------
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# http://www.plainblack.com info@plainblack.com
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#-------------------------------------------------------------------
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use strict;
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use Tie::IxHash;
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use WebGUI::International;
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use WebGUI::Utility;
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use base 'WebGUI::Asset::Wobject';
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# To get an installer for your wobject, add the Installable AssetAspect
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# See WebGUI::AssetAspect::Installable and sbin/installClass.pl for more
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# details
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#-------------------------------------------------------------------
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=head2 definition ( )
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=cut
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sub definition {
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my $class = shift;
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my $session = shift;
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my $definition = shift;
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my $i18n = WebGUI::International->new( $session, 'Asset_NewWobject' );
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tie my %properties, 'Tie::IxHash', (
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templateIdView => {
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fieldType => "template",
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tab => "display",
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namespace => '', # XXX Fill in namespace
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label => $i18n->get('templateId label'),
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hoverHelp => $i18n->get('templateIdView description'),
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},
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# XXX Add your properties
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);
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push @{$definition}, {
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assetName => $i18n->get('assetName'),
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icon => 'newWobject.gif',
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autoGenerateForms => 1,
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tableName => 'NewWobject',
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className => 'WebGUI::Asset::Wobject::NewWobject',
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properties => \%properties
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};
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return $class->SUPER::definition( $session, $definition );
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} ## end sub definition
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#-------------------------------------------------------------------
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=head2 prepareView ( )
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See WebGUI::Asset::prepareView() for details.
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=cut
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sub prepareView {
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my $self = shift;
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$self->SUPER::prepareView();
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my $template = WebGUI::Asset::Template->new( $self->session, $self->get("templateIdView") );
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$template->prepare($self->getMetaDataAsTemplateVariables);
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$self->{_viewTemplate} = $template;
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}
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#-------------------------------------------------------------------
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=head2 view ( )
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method called by the www_view method. Returns a processed template
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to be displayed within the page style.
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=cut
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sub view {
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my $self = shift;
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my $session = $self->session;
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my $var = $self->get;
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return $self->processTemplate( $var, undef, $self->{_viewTemplate} );
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}
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1;
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#vim:ft=perl
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110
lib/WebGUI/Asset/_NewAsset.skeleton.minimal
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110
lib/WebGUI/Asset/_NewAsset.skeleton.minimal
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package WebGUI::Asset::NewAsset;
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=head1 LEGAL
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-------------------------------------------------------------------
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WebGUI is Copyright 2001-2009 Plain Black Corporation.
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-------------------------------------------------------------------
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Please read the legal notices (docs/legal.txt) and the license
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(docs/license.txt) that came with this distribution before using
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this software.
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-------------------------------------------------------------------
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http://www.plainblack.com info@plainblack.com
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-------------------------------------------------------------------
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=cut
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use strict;
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use Tie::IxHash;
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use base 'WebGUI::Asset';
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use WebGUI::Utility;
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# To get an installer for your wobject, add the Installable AssetAspect
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# See WebGUI::AssetAspect::Installable and sbin/installClass.pl for more
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# details
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=head1 NAME
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Package WebGUI::Asset::NewAsset
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=head1 DESCRIPTION
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Describe your New Asset's functionality and features here.
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=head1 SYNOPSIS
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use WebGUI::Asset::NewAsset;
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=head1 METHODS
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These methods are available from this class:
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=cut
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#-------------------------------------------------------------------
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=head2 definition ( session, definition )
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=cut
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sub definition {
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my $class = shift;
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my $session = shift;
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my $definition = shift;
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my $i18n = WebGUI::International->new( $session, "Asset_NewAsset" );
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tie my %properties, 'Tie::IxHash', (
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templateIdView => {
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tab => "display",
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fieldType => "template",
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label => $i18n->get('templateIdView label'),
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hoverHelp => $i18n->get('templateIdView description'),
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namespace => '', # XXX Add template namespace
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},
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# XXX Add your properties
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);
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push @{$definition}, {
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assetName => $i18n->get('assetName'),
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icon => 'NewAsset.gif',
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autoGenerateForms => 1,
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tableName => 'NewAsset',
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className => 'WebGUI::Asset::NewAsset',
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properties => \%properties,
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};
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return $class->SUPER::definition( $session, $definition );
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} ## end sub definition
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#-------------------------------------------------------------------
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=head2 prepareView ( )
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See WebGUI::Asset::prepareView() for details.
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=cut
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sub prepareView {
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my $self = shift;
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$self->SUPER::prepareView();
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my $template = WebGUI::Asset::Template->new( $self->session, $self->get("templateIdView") );
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$template->prepare($self->getMetaDataAsTemplateVariables);
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$self->{_viewTemplate} = $template;
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}
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#-------------------------------------------------------------------
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=head2 view ( )
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method called by the container www_view method.
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=cut
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sub view {
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my $self = shift;
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my $var = $self->get; # $var is a hash reference.
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$var->{controls} = $self->getToolbar;
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return $self->processTemplate( $var, undef, $self->{_viewTemplate} );
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}
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1;
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#vim:ft=perl
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