Add more AssetLineage tests.
cascadeLineage will crash because it does not check for duplicate lineages. Removed a duplicate check for $newParent definedness in setParent.
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15c245b06a
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2 changed files with 63 additions and 23 deletions
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@ -113,18 +113,17 @@ If not present, asset's existing lineage is used.
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=cut
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sub cascadeLineage {
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my $self = shift;
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my $newLineage = shift;
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my $oldLineage = shift || $self->get("lineage");
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my $now =$self->session->datetime->time();
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my $prepared = $self->session->db->prepare("update asset set lineage=? where assetId=?");
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my $self = shift;
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my $newLineage = shift;
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my $oldLineage = shift || $self->get("lineage");
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my $prepared = $self->session->db->prepare("update asset set lineage=? where assetId=?");
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my $descendants = $self->session->db->read("select assetId,lineage from asset where lineage like ".$self->session->db->quote($oldLineage.'%'));
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my $cache = WebGUI::Cache->new($self->session);
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while (my ($assetId, $lineage) = $descendants->array) {
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my $fixedLineage = $newLineage.substr($lineage,length($oldLineage));
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$prepared->execute([$fixedLineage,$assetId]);
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# we do the purge directly cuz it's a lot faster than instantiating all these assets
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$cache->deleteChunk(["asset",$assetId]);
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# we do the purge directly cuz it's a lot faster than instantiating all these assets
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$cache->deleteChunk(["asset",$assetId]);
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}
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$descendants->finish;
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}
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@ -663,20 +662,19 @@ sub setParent {
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return 0 unless (defined $newParent); # can't move it if a parent object doesn't exist
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return 0 if ($newParent->getId eq $self->get("parentId")); # don't move it to where it already is
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return 0 if ($newParent->getId eq $self->getId); # don't move it to itself
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if (defined $newParent) {
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my $oldLineage = $self->get("lineage");
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return 0 unless $newParent->canEdit;
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my $lineage = $newParent->get("lineage").$newParent->getNextChildRank;
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return 0 if ($lineage =~ m/^$oldLineage/); # can't move it to its own child
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$self->session->db->beginTransaction;
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$self->session->db->write("update asset set parentId=".$self->session->db->quote($newParent->getId)." where assetId=".$self->session->db->quote($self->getId));
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$self->cascadeLineage($lineage);
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$self->session->db->commit;
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$self->updateHistory("moved to parent ".$newParent->getId);
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$self->{_properties}{lineage} = $lineage;
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$self->purgeCache;
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return 1;
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}
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my $oldLineage = $self->get("lineage");
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return 0 unless $newParent->canEdit;
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my $lineage = $newParent->get("lineage").$newParent->getNextChildRank;
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return 0 if ($lineage =~ m/^$oldLineage/); # can't move it to its own child
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$self->session->db->beginTransaction;
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$self->session->db->write("update asset set parentId=? where assetId=?",
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[$newParent->getId, $self->getId]);
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$self->cascadeLineage($lineage);
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$self->session->db->commit;
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$self->updateHistory("moved to parent ".$newParent->getId);
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$self->{_properties}{lineage} = $lineage;
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$self->purgeCache;
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return 1;
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return 0;
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}
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