Adding Ben Simpson's new persistence layer.
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16 changed files with 2127 additions and 56 deletions
601
lib/WebGUI/Persistent/Tree.pm
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601
lib/WebGUI/Persistent/Tree.pm
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package WebGUI::Persistent::Tree;
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=head1 LEGAL
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-------------------------------------------------------------------
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WebGUI is Copyright 2001-2003 Plain Black LLC.
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-------------------------------------------------------------------
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Please read the legal notices (docs/legal.txt) and the license
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(docs/license.txt) that came with this distribution before using
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this software.
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-------------------------------------------------------------------
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http://www.plainblack.com info@plainblack.com
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-------------------------------------------------------------------
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=cut
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use strict;
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use warnings;
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use Tree::DAG_Node;
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use WebGUI::Persistent;
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use WebGUI::SQL ();
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use WebGUI::Persistent::Query::Update;
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our @ISA = qw(WebGUI::Persistent Tree::DAG_Node);
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=head1 NAME
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Package WebGUI::Persistent
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=head1 DESCRIPTION
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An abstract base class for objects stored in the database, that represent tree
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structures.
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This class inherits from both WebGUI::Persistent (to provide get() and set()
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methods), and from Tree::DAG_Node (to provide tree manipulation methods).
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=head1 SYNOPSIS
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package MyTreeClass;
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use WebGUI::Persistent::Tree;
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our @ISA = qw(WebGUI::Persistent::Tree);
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sub table { 'myTreeTable' }
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sub classSettings {
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{
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properties => {
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A => { key => 1 },
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B => { defaultValue => 5},
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C => { quote => 1 , defaultValue => "hello world"},
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parentId => { defaultValue => 0 },
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sequenceNumber => { defaultValue => 1 }
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}
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}
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}
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1;
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.
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.
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.
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use MyTreeClass;
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my $nodes = $class->getTree({-minmumFields});
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print join("\n",@{$nodes->{0}->draw_ascii_tree()});
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=head1 METHODS
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#-------------------------------------------------------------------
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=head2 buildTree( \@objs, [ \%nodes ] )
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Given an array reference of objects this method will attempt to build them
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into a tree.
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=cut
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sub buildTree {
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my ($class,$objs,$nodes) = @_;
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$nodes ||= {};
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my %parentToChild = ();
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my $keyColumn = $class->keyColumn();
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foreach my $obj (grep {$_} @$objs) {
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$nodes->{$obj->get($keyColumn)} = $obj;
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$obj->{daughters} ||= [];
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next if ($obj->get('parentId') == $obj->get($keyColumn));
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push @{ $parentToChild{$obj->get('parentId')} }, $obj;
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}
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foreach my $parentId (keys %parentToChild) {
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if (my $parent = $nodes->{$parentId}) {
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$parent->add_daughters($class->sortSiblings($parentToChild{$parentId}));
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}
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}
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return $nodes;
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}
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#-------------------------------------------------------------------
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=head2 canDown
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Returns tree if this object can be moved down within the current tree.
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=cut
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sub canDown { $_[0]->right_sister }
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#-------------------------------------------------------------------
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=head2 canLeft
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Returns tree if this object can be moved left within the current tree.
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=cut
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sub canLeft { $_[0]->mother ? 1 : 0 }
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#-------------------------------------------------------------------
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=head2 canRight
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Returns tree if this object can be moved right within the current tree.
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=cut
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sub canRight { $_[0]->left_sister }
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#-------------------------------------------------------------------
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=head2 canUp
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Returns tree if this object can be moved up within the current tree.
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=cut
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sub canUp { $_[0]->left_sister }
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#-------------------------------------------------------------------
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=head2 classSettings
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This class method must be overridden to return a hash reference with one or
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more of the following keys.
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=over
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=item useDummyRoot
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This should be set to true for classes that don't store their root node in
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the database.
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=item properties
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This should be a hash reference keyed by the field names of the table that
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this class refers to (and should be able to be manipulated with this classes
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get() and set() methods). The values of the hash reference should be hash
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references containing settings for each field.
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=over
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=item * defaultValue
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The default value for this field (optional).
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=item * key
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Should be true for the primary key column (one field must be set in this way).
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=item * quote
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Should be true for fields that need to be quoted in database queries.
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=back
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=back
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=cut
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#-------------------------------------------------------------------
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=head2 dummyRoot
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This creates a dummy root object for classes that do not store their root in
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the database.
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=cut
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sub dummyRoot {
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$_[0]->new(
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-properties => { pageId => 0 },
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-noSet => 1
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);
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}
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#-------------------------------------------------------------------
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=head2 getTree ( [ \%p, $maxDepth, \%nodes ] )
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This method has varying behaviour depending on the context from which it is
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called.
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In instance context rows from the table will be recursivley selected using the
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current object as the root, and then the tree will be built:
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$self->getTree();
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In class context, the all rows are selected from the table, and then the tree
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is built.
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$class->getTree();
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In all cases a hashref is returned.
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{ keyColumnValue => WebGUI::Persistent::Tree object }
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If defined $maxDepth maybe used to limit the depth of the recursion.
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If %p is defined, the arguments are passed directly to the new or multiNew
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methods, this allows multiple trees to be easily stored in one table:
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$class->getTree({treeId => 4});
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$nodes can be a hash reference to objects that have already been obtained from
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the database.
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=cut
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sub getTree {
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my ($self,$p,$maxDepth,$nodes) = @_;
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my $class = ref($self) || $self;
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$nodes ||= {};
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$p ||={};
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unless (ref($self)) {
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if ($class->useDummyRoot()) {
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$self = $class->dummyRoot();
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}
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if (!defined($maxDepth)) {
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return $class->buildTree([$class->multiNew(%$p)],$nodes);
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} elsif (!ref($self)) {
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$self = $class->new(%$p,$class->keyColumn() => 0);
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}
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}
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$nodes->{$self->get($class->keyColumn())} ||= $self;
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return $nodes if (defined($maxDepth) && ($maxDepth-- > 0));
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my @objs = $class->multiNew(
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parentId => $self->get($class->keyColumn()),%$p
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);
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if (@objs) {
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$self->buildTree(\@objs,$nodes);
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return $nodes if (defined($maxDepth) && !$maxDepth) ;
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$_->getTree($p,$maxDepth,$nodes) foreach @objs;
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}
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return $nodes;
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}
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#-------------------------------------------------------------------
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=head2 grandmotherChildrenAndSelf( $keyColumnId )
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Using the given $keyColumnId this method fetches the grandmother, children,
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and the object refered to by the $keyColumnId.
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Returns a list of objects.
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=cut
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sub grandmotherChildrenAndSelf {
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my ($class,$keyColumnId) = @_;
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return undef unless defined($keyColumnId);
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my $self = $class->new(-minimumFields=>1,$class->keyColumn() => $keyColumnId);
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return undef unless $self;
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return ($self,$class->motherSelfAndSisters($self->get('parentId')));
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}
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#-------------------------------------------------------------------
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=head2 minimumFields
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The minimumFields for Trees must also include the parentId, and the
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sequenceNumber.
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See WebGUI::Persistent.
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=cut
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sub minimumFields {
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my ($class) = @_;
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unless ($class->classData->{minimumFields}) {
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my $fields = $class->SUPER::minimumFields();
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push @$fields, 'parentId';
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push @$fields, 'sequenceNumber' if ($class->properties->{sequenceNumber});
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}
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return $class->classData->{minimumFields};
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}
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#-------------------------------------------------------------------
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=head2 motherSelfAndSisters( $keyColumnId )
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Given the $keyColumnId, this method fetches the related mother and sisters.
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Returns a list of objects.
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=cut
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sub motherSelfAndSisters {
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my ($class,$keyColumnId) = @_;
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return undef unless defined($keyColumnId);
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my $self = $class->new(-minimumFields=>1,$class->keyColumn() => $keyColumnId);
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return undef unless $self;
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my $parentId = $self->get('parentId');
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my @objs = $class->multiNew(
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-minimumFields => 1,
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-where => [
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[{
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parentId => $parentId,
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$class->keyColumn() => $parentId,
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}],
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$class->keyColumn()." != $keyColumnId",
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]
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);
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if ($class->useDummyRoot() && $parentId == 0) {
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push @objs, $class->dummyRoot();
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}
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return ($self,@objs);
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}
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#-------------------------------------------------------------------
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=head2 moveDown( [ $keyColumnId ] )
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In class context:
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$class->moveDown($keyColumnId);
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The required parent, sister and child objects are fetched from the database,
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and the tree is built and manipulated.This class' inheritance from
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WebGUI::Persistent takes care of any database work.
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In instance context:
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$self->moveDown();
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The current object is assumed to be in a pre-built tree, and so the tree is
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simply manipulated. This class' inheritance from WebGUI::Persistent takes care
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of any database work.
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=cut
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sub moveDown {
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my ($self,$keyColumnId) = @_;
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my $class = ref($self) || $self;
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return unless $class->properties->{sequenceNumber};
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unless (ref($self)) {
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my $nodes = $class->buildTree([$class->motherSelfAndSisters($keyColumnId)]);
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$self = $nodes->{$keyColumnId};
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}
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return unless ($self && $self->canDown());
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my $right = $self->right_sister;
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$self->swapSisters($right);
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}
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#-------------------------------------------------------------------
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=head2 moveLeft( [ $keyColumnId ] )
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In class context:
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$class->moveLeft($keyColumnId);
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The required parent, sister and child objects are fetched from the database,
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and the tree is built and manipulated.This class' inheritance from
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WebGUI::Persistent takes care of any database work.
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In instance context:
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$self->moveLeft();
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The current object is assumed to be in a pre-built tree, and so the tree is
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simply manipulated. This class' inheritance from WebGUI::Persistent takes care
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of any database work.
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=cut
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sub moveLeft {
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my ($self,$keyColumnId) = @_;
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my $class = ref($self) || $self;
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unless (ref($self)) {
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my $nodes = $class->buildTree([$class->grandmotherChildrenAndSelf($keyColumnId)]);
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$self = $nodes->{$keyColumnId};
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}
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return unless ($self && $self->canLeft());
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my $sister = $self->mother;
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# Close up hole left by imminent move
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map {
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$_->set({sequenceNumber => $_->get('sequenceNumber') - 1 })
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} $self->right_sisters();
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$self->unlink_from_mother;
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$sister->add_right_sister($self);
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my $newSequenceNumber = $sister->get('sequenceNumber') + 1;
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map {
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$_->set({sequenceNumber => $_->get('sequenceNumber') + 1 })
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} $self->right_sisters();
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$self->set({
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parentId => $sister->get('parentId'),
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sequenceNumber => $newSequenceNumber
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});
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}
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#-------------------------------------------------------------------
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=head2 moveRight( [ $keyColumnId ] )
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In class context:
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$class->moveRight($keyColumnId);
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The required parent, sister and child objects are fetched from the database,
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and the tree is built and manipulated.This class' inheritance from
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WebGUI::Persistent takes care of any database work.
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In instance context:
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$self->moveRight();
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The current object is assumed to be in a pre-built tree, and so the tree is
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simply manipulated. This class' inheritance from WebGUI::Persistent takes care
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of any database work.
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=cut
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sub moveRight {
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my ($self,$keyColumnId) = @_;
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my $class = ref($self) || $self;
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unless (ref($self)) {
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my @objs = $class->motherSelfAndSisters($keyColumnId);
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my $nodes = $class->buildTree(\@objs);
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$self = $nodes->{$keyColumnId};
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}
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return unless ($self && $self->canRight());
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my $keyColumn = $class->keyColumn();
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my $mother = $self->left_sister;
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$mother->getTree({-minimumFields => 1},1);
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# Close up hole left by imminent move
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map {
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$_->set({sequenceNumber => $_->get('sequenceNumber') -1 })
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} $self->right_sisters();
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# Add as right-most daughter of current left-sister
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$self->unlink_from_mother;
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$mother->add_daughter($self);
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my $newSequenceNumber = 1;
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if (my $sister = $self->left_sister()) {
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$newSequenceNumber = $sister->get('sequenceNumber') + 1;
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}
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$self->set({
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parentId => $mother ? $mother->get($keyColumn) : 0,
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sequenceNumber => $newSequenceNumber
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});
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}
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#-------------------------------------------------------------------
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=head2 moveUp( [ $keyColumnId ] )
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In class context:
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$class->moveUp($keyColumnId);
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The required parent, sister and child objects are fetched from the database,
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and the tree is built and manipulated.This class' inheritance from
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WebGUI::Persistent takes care of any database work.
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In instance context:
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$self->moveUp();
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The current object is assumed to be in a pre-built tree, and so the tree is
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simply manipulated. This class' inheritance from WebGUI::Persistent takes care
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of any database work.
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=cut
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sub moveUp {
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my ($self,$keyColumnId) = @_;
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my $class = ref($self) || $self;
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return unless $class->properties->{sequenceNumber};
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unless (ref($self)) {
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my $nodes = $class->buildTree([$class->motherSelfAndSisters($keyColumnId)]);
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$self = $nodes->{$keyColumnId};
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}
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return unless ($self && $self->canUp());
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my $left = $self->left_sister;
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$self->swapSisters($left);
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}
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#-------------------------------------------------------------------
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=head2 recursiveDelete
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Deletes this element, and all subsequent elements in the tree. The C<getTree>
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method must have been called to build the tree.
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=cut
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sub recursiveDelete {
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my ($self) = @_;
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my @ids;
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$self->walk_down({callback => sub {push @ids, $_[0]->get($_[0]->keyColumn())}});
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$self->multiDelete(collateralFolderId => \@ids) if @ids;
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return @ids;
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}
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#-------------------------------------------------------------------
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=head2 sortSiblings( \@siblings )
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|
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Sorts an array of objects according to sequenceNumber
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=cut
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sub sortSiblings {
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my ($class,$siblings) = @_;
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return @$siblings unless $class->properties->{sequenceNumber};
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return sort {
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($a->get('sequenceNumber') <=> $b->get('sequenceNumber'))
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} @$siblings;
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}
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#-------------------------------------------------------------------
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=head2 swapSisters( $sister )
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Swaps two sisters over (they must be in a built tree), and updates their
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sequenc numbers.
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|
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=cut
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||||
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sub swapSisters {
|
||||
my $self = shift;
|
||||
my ($other) = @_;
|
||||
my @daughters = $self->self_and_sisters;
|
||||
my $a = $self ->my_daughter_index;
|
||||
my $b = $other->my_daughter_index;
|
||||
@daughters[$a, $b] = ($other, $self);
|
||||
$self->mother->set_daughters(@daughters);
|
||||
|
||||
my $tmp = $self->get('sequenceNumber');
|
||||
$self->set({sequenceNumber => $other->get('sequenceNumber')});
|
||||
$other->set({sequenceNumber => $tmp});
|
||||
}
|
||||
|
||||
=head2 useDummyRoot
|
||||
|
||||
Returns true if useDummyRoot is set in classSettings().
|
||||
|
||||
=cut
|
||||
|
||||
sub useDummyRoot {
|
||||
my ($class) = @_;
|
||||
unless ($class->classData->{useDummyRoot}) {
|
||||
$class->classData->{useDummyRoot} = $class->classSettings->{useDummyRoot};
|
||||
}
|
||||
return $class->classData->{useDummyRoot}
|
||||
}
|
||||
|
||||
1;
|
||||
Loading…
Add table
Add a link
Reference in a new issue