fix: Shortcuts now follow their linked asset when trashing, purging, and restoring from trash
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4 changed files with 162 additions and 18 deletions
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@ -1976,6 +1976,16 @@ sub publish {
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$cache->deleteChunk(["asset",$id]);
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}
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$self->{_properties}{state} = "published";
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# Also publish any shortcuts to this asset that are in the trash
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my $shortcuts
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= WebGUI::Asset::Shortcut->getShortcutsForAssetId($self->session, $self->getId, {
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returnObjects => 1,
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statesToInclude => ['trash','trash-limbo'],
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});
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for my $shortcut ( @$shortcuts ) {
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$shortcut->publish;
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}
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}
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@ -11,6 +11,7 @@ package WebGUI::Asset::Shortcut;
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#-------------------------------------------------------------------
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use strict;
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use Carp;
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use Tie::IxHash;
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use WebGUI::Asset;
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use WebGUI::International;
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@ -906,5 +907,43 @@ sub www_view {
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return $output;
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}
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#----------------------------------------------------------------------------
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=head1 STATIC METHODS
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These methods are called using CLASS->method
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#----------------------------------------------------------------------------
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=head2 getShortcutsForAssetId ( session, assetId [, properties] )
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Get an arrayref of assetIds of all the shortcuts for the passed-in assetId.
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"properties" is a hash reference of properties to give to getLineage.
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Probably the only useful key will be "returnObjects".
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=cut
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sub getShortcutsForAssetId {
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my $class = shift;
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my $session = shift;
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my $assetId = shift;
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my $properties = shift || {};
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croak "First argument to getShortcutsForAssetId must be WebGUI::Session"
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unless $session && $session->isa("WebGUI::Session");
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croak "Second argument to getShortcutsForAssetId must be assetId"
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unless $assetId;
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croak "Third argument to getShortcutsForAssetId must be hash reference"
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if $properties && !ref $properties eq "HASH";
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my $db = $session->db;
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$properties->{ joinClass } = 'WebGUI::Asset::Shortcut';
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$properties->{ whereClause } = 'Shortcut.shortcutToAssetId = ' . $db->quote($assetId);
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return WebGUI::Asset->getRoot($session)->getLineage(['descendants'], $properties);
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}
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1;
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@ -134,6 +134,16 @@ sub purge {
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}
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}
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# Delete shortcuts to this asset
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# Also publish any shortcuts to this asset that are in the trash
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my $shortcuts
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= WebGUI::Asset::Shortcut->getShortcutsForAssetId($self->session, $self->getId, {
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returnObjects => 1,
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});
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for my $shortcut ( @$shortcuts ) {
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$shortcut->purge;
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}
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# gotta delete stuff we've exported
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unless ($options->{skipExported}) {
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$self->_invokeWorkflowOnExportedFiles($self->session->setting->get('purgeWorkflow'), 1);
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@ -178,29 +188,40 @@ sub purge {
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=head2 trash ( )
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Removes asset from lineage, places it in trash state. The "gap" in the lineage is changed in state to trash-limbo.
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Removes asset from lineage, places it in trash state. The "gap" in the
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lineage is changed in state to trash-limbo.
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=cut
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sub trash {
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my $self = shift;
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return undef if ($self->getId eq $self->session->setting->get("defaultPage") || $self->getId eq $self->session->setting->get("notFoundPage"));
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foreach my $asset ($self, @{$self->getLineage(['descendants'], {returnObjects => 1})}) {
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$asset->_invokeWorkflowOnExportedFiles($self->session->setting->get('trashWorkflow'), 1);
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}
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my $self = shift;
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return undef if ($self->getId eq $self->session->setting->get("defaultPage") || $self->getId eq $self->session->setting->get("notFoundPage"));
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for my $asset ($self, @{$self->getLineage(['descendants'], {returnObjects => 1})}) {
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$asset->_invokeWorkflowOnExportedFiles($self->session->setting->get('trashWorkflow'), 1);
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}
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my $db = $self->session->db;
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$db->beginTransaction;
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my $sth = $db->read("select assetId from asset where lineage like ?",[$self->get("lineage").'%']);
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while (my ($id) = $sth->array) {
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$db->write("delete from assetIndex where assetId=?",[$id]);
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}
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$db->write("update asset set state='trash-limbo' where lineage like ?",[$self->get("lineage").'%']);
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$db->write("update asset set state='trash', stateChangedBy=?, stateChanged=? where assetId=?",[$self->session->user->userId, $self->session->datetime->time(), $self->getId]);
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$db->commit;
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$self->{_properties}{state} = "trash";
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$self->updateHistory("trashed");
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$self->purgeCache;
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# Trash any shortcuts to this asset
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my $shortcuts
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= WebGUI::Asset::Shortcut->getShortcutsForAssetId($self->session, $self->getId, { returnObjects => 1});
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for my $shortcut ( @$shortcuts ) {
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$shortcut->trash;
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}
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# Raw database work is more efficient than $asset->update
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my $db = $self->session->db;
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$db->beginTransaction;
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my $sth = $db->read("select assetId from asset where lineage like ?",[$self->get("lineage").'%']);
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while (my ($id) = $sth->array) {
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$db->write("delete from assetIndex where assetId=?",[$id]);
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}
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$db->write("update asset set state='trash-limbo' where lineage like ?",[$self->get("lineage").'%']);
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$db->write("update asset set state='trash', stateChangedBy=?, stateChanged=? where assetId=?",[$self->session->user->userId, $self->session->datetime->time(), $self->getId]);
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$db->commit;
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# Update ourselves since we didn't use update()
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$self->{_properties}{state} = "trash";
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$self->updateHistory("trashed");
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$self->purgeCache;
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}
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require WebGUI::Workflow::Activity::DeleteExportedFiles;
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74
t/Asset/Shortcut/000-create-delete.t
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74
t/Asset/Shortcut/000-create-delete.t
Normal file
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@ -0,0 +1,74 @@
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#-------------------------------------------------------------------
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# WebGUI is Copyright 2001-2007 Plain Black Corporation.
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#-------------------------------------------------------------------
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# Please read the legal notices (docs/legal.txt) and the license
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# (docs/license.txt) that came with this distribution before using
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# this software.
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#-------------------------------------------------------------------
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# http://www.plainblack.com info@plainblack.com
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#-------------------------------------------------------------------
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use FindBin;
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use strict;
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use lib "$FindBin::Bin/../../lib";
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## The goal of this test is to test the creation and deletion of shortcut assets
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use WebGUI::Test;
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use WebGUI::Session;
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use Test::More;
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use WebGUI::Asset::Snippet;
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#----------------------------------------------------------------------------
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# Init
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my $session = WebGUI::Test->session;
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my $node = WebGUI::Asset->getImportNode($session);
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my $versionTag = WebGUI::VersionTag->getWorking($session);
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$versionTag->set({name=>"Shortcut Test"});
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# Make a snippet to shortcut
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my $snippet
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= $node->addChild({
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className => "WebGUI::Asset::Snippet",
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});
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#----------------------------------------------------------------------------
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# Cleanup
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END {
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$versionTag->rollback();
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}
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#----------------------------------------------------------------------------
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# Tests
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plan tests => 2;
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#----------------------------------------------------------------------------
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# Test module compiles okay
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# plan tests => 0
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BEGIN { use_ok("WebGUI::Asset::Shortcut"); }
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#----------------------------------------------------------------------------
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# Test creating a shortcut to snippet
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# plan tests => 2
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my $shortcut
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= $node->addChild({
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className => "WebGUI::Asset::Shortcut",
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shortcutToAssetId => $snippet->getId,
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});
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isa_ok(
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$shortcut, "WebGUI::Asset::Shortcut",
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);
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isa_ok(
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$shortcut, "WebGUI::Asset",
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);
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#----------------------------------------------------------------------------
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# Test deleting a shortcut
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# plan tests =>
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TODO: {
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local $TODO = "Test deleting a shortcut.";
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}
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