Spell check WebGUI.conf.original

This commit is contained in:
Gerald Young 2005-10-30 03:56:35 +00:00
parent bd5bdf49fa
commit fb396863c6

View file

@ -1,4 +1,4 @@
# Add a comma seperated list of the names this site can use. # Add a comma separated list of the names this site can use.
sitename = www.example.com, example.com sitename = www.example.com, example.com
@ -41,7 +41,7 @@ fileCacheSizeLimit=100000000
# Support for the memcached distributed caching system. # Support for the memcached distributed caching system.
# See http://www.danga.com/memcached/ for details on memcached. # See http://www.danga.com/memcached/ for details on memcached.
# Uncomment this and point it to your memcached server(s). Use a # Uncomment this and point it to your memcached server(s). Use a
# comma seperated list for multiple servers. # comma separated list for multiple servers.
# memcached_servers = 10.0.0.6:11211 # memcached_servers = 10.0.0.6:11211
@ -100,7 +100,7 @@ authMethods = LDAP, WebGUI
paymentPlugins = ITransact paymentPlugins = ITransact
# Lisst the shipping plugins you have installed and wish to be # List the shipping plugins you have installed and wish to be
# available for configuration on the site. # available for configuration on the site.
shippingPlugins = ByPrice, ByWeight, PerTransaction shippingPlugins = ByPrice, ByWeight, PerTransaction
@ -126,7 +126,7 @@ assets = WebGUI::Asset::Snippet, \
WebGUI::Asset::Wobject::SyndicatedContent, \ WebGUI::Asset::Wobject::SyndicatedContent, \
WebGUI::Asset::Wobject::WSClient WebGUI::Asset::Wobject::WSClient
# Specifiy the list of assets you want to appear in your add # Specify the list of assets you want to appear in your add
# content menus that should act as containers for other content. # content menus that should act as containers for other content.
# These items are typically not content themselves, but rather # These items are typically not content themselves, but rather
# layout mechanisms. # layout mechanisms.
@ -151,7 +151,7 @@ utilityAssets = WebGUI::Asset::Template, \
# WebGUI:::Asset::Template => 4 # WebGUI:::Asset::Template => 4
# Optionally override the default UI Level of any asset. This # Optionally override the default UI Level of any asset. This
# dermines whether the current user has the appropriate UI Level # determines whether the current user has the appropriate UI Level
# to add assets of that type. # to add assets of that type.
#assetUiLevel = WebGUI::Asset::Wobject::WSClient => 7, #assetUiLevel = WebGUI::Asset::Wobject::WSClient => 7,
@ -159,7 +159,7 @@ utilityAssets = WebGUI::Asset::Template, \
# You can override the UI Levels of any field in the edit form of # You can override the UI Levels of any field in the edit form of
# any asset using the following variables. Basically just take the # any asset using the following variables. Basically just take the
# class name of the asset seperated by underscores, and append # class name of the asset separated by underscores, and append
# _uiLevel to the end of it, then you can start specifying field # _uiLevel to the end of it, then you can start specifying field
# names and associated UI Level. # names and associated UI Level.
@ -167,7 +167,7 @@ utilityAssets = WebGUI::Asset::Template, \
#WebGUI_Asset_RichEdit = askAboutRichEdit => 7, preformatted => 3 #WebGUI_Asset_RichEdit = askAboutRichEdit => 7, preformatted => 3
# If exportPath is defined, an "Export" toolbar icon will appear # If exportPath is defined, an "Export" toolbar icon will appear
# which allows you to export assets to static html. This folder # which allows you to export assets to static HTML. This folder
# needs to be writable by your web server. # needs to be writable by your web server.
#exportPath = /path/to/export #exportPath = /path/to/export
@ -233,7 +233,7 @@ macros=# => Hash_userId, \
r => r_printable, \ r => r_printable, \
u => u_companyUrl u => u_companyUrl
# A comma seperated list of scheduler plugins that you do NOT want # A comma separated list of scheduler plugins that you do NOT want
# to run. Normally there's no reason to use this option. # to run. Normally there's no reason to use this option.
#excludeHourly = #excludeHourly =