webgui/lib/WebGUI/Asset/_NewAsset.skeleton
2009-02-20 23:47:30 +00:00

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7.9 KiB
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package WebGUI::Asset::NewAsset;
=head1 LEGAL
-------------------------------------------------------------------
WebGUI is Copyright 2001-2009 Plain Black Corporation.
-------------------------------------------------------------------
Please read the legal notices (docs/legal.txt) and the license
(docs/license.txt) that came with this distribution before using
this software.
-------------------------------------------------------------------
http://www.plainblack.com info@plainblack.com
-------------------------------------------------------------------
=cut
use strict;
use Tie::IxHash;
use base 'WebGUI::Asset';
use WebGUI::Utility;
=head1 NAME
Package WebGUI::Asset::NewAsset
=head1 DESCRIPTION
Describe your New Asset's functionality and features here.
=head1 SYNOPSIS
use WebGUI::Asset::NewAsset;
=head1 METHODS
These methods are available from this class:
=cut
#-------------------------------------------------------------------
=head2 addRevision
This method exists for demonstration purposes only. The superclass
handles revisions to NewAsset Assets.
=cut
sub addRevision {
my $self = shift;
my $newSelf = $self->SUPER::addRevision(@_);
return $newSelf;
}
#-------------------------------------------------------------------
=head2 definition ( session, definition )
defines asset properties for New Asset instances. You absolutely need
this method in your new Assets.
=head3 session
=head3 definition
A hash reference passed in from a subclass definition.
=cut
sub definition {
my $class = shift;
my $session = shift;
my $definition = shift;
my %properties;
tie %properties, 'Tie::IxHash';
my $i18n = WebGUI::International->new($session, "Asset_NewAsset");
%properties = (
templateId => {
# Determines which tab this property appears in
tab=>"display",
#See the list of field/control types in /lib/WebGUI/Form/
fieldType=>"template",
defaultValue=>'NewAssetTmpl0000000001',
#www_editSave will ignore anyone's attempts to update this field if this is set to 1
noFormPost=>0,
#This is an option specific to the template fieldType.
namespace=>"NewAsset",
#This is what will appear when the user hovers the mouse over the label
# of your form field.
hoverHelp=>$i18n->get('templateId label description'),
# This is the text that will appear to the left of your form field.
label=>$i18n->get('templateId label')
},
foo => {
tab=>"properties",
fieldType=>"text",
defaultValue=>undef,
label=>$i18n->get("foo label"),
hoverHelp=>$i18n->get("foo label help")
}
);
push(@{$definition}, {
assetName=>$i18n->get('assetName'),
icon=>'NewAsset.gif',
autoGenerateForms=>1,
tableName=>'NewAsset',
className=>'WebGUI::Asset::NewAsset',
properties=>\%properties
});
return $class->SUPER::definition($session, $definition);
}
#-------------------------------------------------------------------
=head2 duplicate
This method exists for demonstration purposes only. The superclass
handles duplicating NewAsset Assets. This method will be called
whenever a copy action is executed
=cut
sub duplicate {
my $self = shift;
my $newAsset = $self->SUPER::duplicate(@_);
return $newAsset;
}
#-------------------------------------------------------------------
=head2 indexContent ( )
Making private. See WebGUI::Asset::indexContent() for additonal details.
=cut
sub indexContent {
my $self = shift;
my $indexer = $self->SUPER::indexContent;
$indexer->setIsPublic(0);
}
#-------------------------------------------------------------------
=head2 prepareView ( )
See WebGUI::Asset::prepareView() for details.
=cut
sub prepareView {
my $self = shift;
$self->SUPER::prepareView();
my $template = WebGUI::Asset::Template->new($self->session, $self->get("templateId"));
$template->prepare;
$self->{_viewTemplate} = $template;
}
#-------------------------------------------------------------------
=head2 processPropertiesFromFormPost ( )
Used to process properties from the form posted. Do custom things with
noFormPost fields here, or do whatever you want. This method is called
when /yourAssetUrl?func=editSave is requested/posted.
=cut
sub processPropertiesFromFormPost {
my $self = shift;
$self->SUPER::processPropertiesFromFormPost;
}
#-------------------------------------------------------------------
=head2 purge ( )
This method is called when data is purged by the system.
removes collateral data associated with a NewAsset when the system
purges it's data. This method is unnecessary, but if you have
auxiliary, ancillary, or "collateral" data or files related to your
asset instances, you will need to purge them here.
=cut
sub purge {
my $self = shift;
return $self->SUPER::purge;
}
#-------------------------------------------------------------------
=head2 purgeRevision ( )
This method is called when data is purged by the system.
=cut
sub purgeRevision {
my $self = shift;
return $self->SUPER::purgeRevision;
}
#-------------------------------------------------------------------
=head2 view ( )
method called by the container www_view method.
=cut
sub view {
my $self = shift;
my $var = $self->get; # $var is a hash reference.
$var->{controls} = $self->getToolbar;
return $self->processTemplate($var,undef, $self->{_viewTemplate});
}
#-------------------------------------------------------------------
=head2 www_edit ( )
Web facing method which is the default edit page. Unless the method needs
special handling or formatting, it does not need to be included in
the module.
=cut
sub www_edit {
my $self = shift;
my $session = $self->session;
return $session->privilege->insufficient() unless $self->canEdit;
return $session->privilege->locked() unless $self->canEditIfLocked;
my $i18n = WebGUI::International->new($session, 'Asset_NewAsset');
return $self->getAdminConsole->render($self->getEditForm->print, $i18n->get('edit asset'));
}
#-------------------------------------------------------------------
# Everything below here is to make it easier to install your custom
# asset, but has nothing to do with assets in general
#-------------------------------------------------------------------
# cd /data/WebGUI/lib
# perl -MWebGUI::Asset::NewAsset -e install www.example.com.conf [ /path/to/WebGUI ]
# - or -
# perl -MWebGUI::Asset::NewAsset -e uninstall www.example.com.conf [ /path/to/WebGUI ]
#-------------------------------------------------------------------
use base 'Exporter';
our @EXPORT = qw(install uninstall);
use WebGUI::Session;
#-------------------------------------------------------------------
sub install {
my $config = $ARGV[0];
my $home = $ARGV[1] || "/data/WebGUI";
die "usage: perl -MWebGUI::Asset::NewAsset -e install www.example.com.conf\n" unless ($home && $config);
print "Installing asset.\n";
my $session = WebGUI::Session->open($home, $config);
$session->config->addToArray("assets","WebGUI::Asset::NewAsset");
$session->db->write("create table NewAsset (
assetId varchar(22) binary not null,
revisionDate bigint not null,
primary key (assetId, revisionDate)
)");
$session->var->end;
$session->close;
print "Done. Please restart Apache.\n";
}
#-------------------------------------------------------------------
sub uninstall {
my $config = $ARGV[0];
my $home = $ARGV[1] || "/data/WebGUI";
die "usage: perl -MWebGUI::Asset::NewAsset -e uninstall www.example.com.conf\n" unless ($home && $config);
print "Uninstalling asset.\n";
my $session = WebGUI::Session->open($home, $config);
$session->config->deleteFromArray("assets","WebGUI::Asset::NewAsset");
my $rs = $session->db->read("select assetId from asset where className='WebGUI::Asset::NewAsset'");
while (my ($id) = $rs->array) {
my $asset = WebGUI::Asset->new($session, $id, "WebGUI::Asset::NewAsset");
$asset->purge if defined $asset;
}
$session->db->write("drop table NewAsset");
$session->var->end;
$session->close;
print "Done. Please restart Apache.\n";
}
1;
#vim:ft=perl