data tables are going to need some work yet, but the other stuff seems to be working 100%
344 lines
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344 lines
26 KiB
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<title>API: animation AnimMgr.js (YUI Library)</title>
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<a href="http://developer.yahoo.com/yui/"><h1>Yahoo! UI Library</h1></a>
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<h3>animation <span class="subtitle">2.6.0</span></h3>
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<p>
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<a href="./index.html">Yahoo! UI Library</a>
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> <a href="./module_animation.html">animation</a>
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> AnimMgr.js (source view)
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<div class="highlight" ><pre><span class="c">/**</span>
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<span class="c"> * Handles animation queueing and threading.</span>
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<span class="c"> * Used by Anim and subclasses.</span>
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<span class="c"> * @class AnimMgr</span>
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<span class="c"> * @namespace YAHOO.util</span>
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<span class="c"> */</span>
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<span class="nx">YAHOO</span><span class="o">.</span><span class="nx">util</span><span class="o">.</span><span class="nx">AnimMgr</span> <span class="o">=</span> <span class="k">new</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
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<span class="c">/** </span>
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<span class="c"> * Reference to the animation Interval.</span>
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<span class="c"> * @property thread</span>
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<span class="c"> * @private</span>
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<span class="c"> * @type Int</span>
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<span class="c"> */</span>
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<span class="k">var</span> <span class="nx">thread</span> <span class="o">=</span> <span class="kc">null</span><span class="o">;</span>
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<span class="c">/** </span>
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<span class="c"> * The current queue of registered animation objects.</span>
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<span class="c"> * @property queue</span>
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<span class="c"> * @private</span>
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<span class="c"> * @type Array</span>
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<span class="c"> */</span>
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<span class="k">var</span> <span class="nx">queue</span> <span class="o">=</span> <span class="o">[];</span>
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<span class="c">/** </span>
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<span class="c"> * The number of active animations.</span>
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<span class="c"> * @property tweenCount</span>
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<span class="c"> * @private</span>
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<span class="c"> * @type Int</span>
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<span class="c"> */</span>
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<span class="k">var</span> <span class="nx">tweenCount</span> <span class="o">=</span> <span class="m">0</span><span class="o">;</span>
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<span class="c">/** </span>
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<span class="c"> * Base frame rate (frames per second). </span>
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<span class="c"> * Arbitrarily high for better x-browser calibration (slower browsers drop more frames).</span>
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<span class="c"> * @property fps</span>
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<span class="c"> * @type Int</span>
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<span class="c"> * </span>
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<span class="c"> */</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">fps</span> <span class="o">=</span> <span class="m">1000</span><span class="o">;</span>
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<span class="c">/** </span>
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<span class="c"> * Interval delay in milliseconds, defaults to fastest possible.</span>
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<span class="c"> * @property delay</span>
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<span class="c"> * @type Int</span>
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<span class="c"> * </span>
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<span class="c"> */</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">delay</span> <span class="o">=</span> <span class="m">1</span><span class="o">;</span>
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<span class="c">/**</span>
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<span class="c"> * Adds an animation instance to the animation queue.</span>
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<span class="c"> * All animation instances must be registered in order to animate.</span>
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<span class="c"> * @method registerElement</span>
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<span class="c"> * @param {object} tween The Anim instance to be be registered</span>
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<span class="c"> */</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">registerElement</span> <span class="o">=</span> <span class="k">function</span><span class="o">(</span><span class="nx">tween</span><span class="o">)</span> <span class="o">{</span>
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<span class="nx">queue</span><span class="o">[</span><span class="nx">queue</span><span class="o">.</span><span class="nx">length</span><span class="o">]</span> <span class="o">=</span> <span class="nx">tween</span><span class="o">;</span>
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<span class="nx">tweenCount</span> <span class="o">+=</span> <span class="m">1</span><span class="o">;</span>
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<span class="nx">tween</span><span class="o">.</span><span class="nx">_onStart</span><span class="o">.</span><span class="nx">fire</span><span class="o">();</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">start</span><span class="o">();</span>
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<span class="o">};</span>
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<span class="c">/**</span>
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<span class="c"> * removes an animation instance from the animation queue.</span>
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<span class="c"> * All animation instances must be registered in order to animate.</span>
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<span class="c"> * @method unRegister</span>
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<span class="c"> * @param {object} tween The Anim instance to be be registered</span>
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<span class="c"> * @param {Int} index The index of the Anim instance</span>
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<span class="c"> * @private</span>
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<span class="c"> */</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">unRegister</span> <span class="o">=</span> <span class="k">function</span><span class="o">(</span><span class="nx">tween</span><span class="o">,</span> <span class="nx">index</span><span class="o">)</span> <span class="o">{</span>
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<span class="nx">index</span> <span class="o">=</span> <span class="nx">index</span> <span class="o">||</span> <span class="nx">getIndex</span><span class="o">(</span><span class="nx">tween</span><span class="o">);</span>
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<span class="k">if</span> <span class="o">(!</span><span class="nx">tween</span><span class="o">.</span><span class="nx">isAnimated</span><span class="o">()</span> <span class="o">||</span> <span class="nx">index</span> <span class="o">==</span> <span class="o">-</span><span class="m">1</span><span class="o">)</span> <span class="o">{</span>
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<span class="k">return</span> <span class="kc">false</span><span class="o">;</span>
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<span class="o">}</span>
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<span class="nx">tween</span><span class="o">.</span><span class="nx">_onComplete</span><span class="o">.</span><span class="nx">fire</span><span class="o">();</span>
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<span class="nx">queue</span><span class="o">.</span><span class="nx">splice</span><span class="o">(</span><span class="nx">index</span><span class="o">,</span> <span class="m">1</span><span class="o">);</span>
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<span class="nx">tweenCount</span> <span class="o">-=</span> <span class="m">1</span><span class="o">;</span>
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<span class="k">if</span> <span class="o">(</span><span class="nx">tweenCount</span> <span class="o"><=</span> <span class="m">0</span><span class="o">)</span> <span class="o">{</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">stop</span><span class="o">();</span>
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<span class="o">}</span>
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<span class="k">return</span> <span class="kc">true</span><span class="o">;</span>
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<span class="o">};</span>
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<span class="c">/**</span>
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<span class="c"> * Starts the animation thread.</span>
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<span class="c"> * Only one thread can run at a time.</span>
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<span class="c"> * @method start</span>
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<span class="c"> */</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">start</span> <span class="o">=</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
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<span class="k">if</span> <span class="o">(</span><span class="nx">thread</span> <span class="o">===</span> <span class="kc">null</span><span class="o">)</span> <span class="o">{</span>
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<span class="nx">thread</span> <span class="o">=</span> <span class="nx">setInterval</span><span class="o">(</span><span class="k">this</span><span class="o">.</span><span class="nx">run</span><span class="o">,</span> <span class="k">this</span><span class="o">.</span><span class="nx">delay</span><span class="o">);</span>
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<span class="o">}</span>
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<span class="o">};</span>
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<span class="c">/**</span>
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<span class="c"> * Stops the animation thread or a specific animation instance.</span>
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<span class="c"> * @method stop</span>
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<span class="c"> * @param {object} tween A specific Anim instance to stop (optional)</span>
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<span class="c"> * If no instance given, Manager stops thread and all animations.</span>
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<span class="c"> */</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">stop</span> <span class="o">=</span> <span class="k">function</span><span class="o">(</span><span class="nx">tween</span><span class="o">)</span> <span class="o">{</span>
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<span class="k">if</span> <span class="o">(!</span><span class="nx">tween</span><span class="o">)</span> <span class="o">{</span>
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<span class="nx">clearInterval</span><span class="o">(</span><span class="nx">thread</span><span class="o">);</span>
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<span class="k">for</span> <span class="o">(</span><span class="k">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="m">0</span><span class="o">,</span> <span class="nx">len</span> <span class="o">=</span> <span class="nx">queue</span><span class="o">.</span><span class="nx">length</span><span class="o">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">len</span><span class="o">;</span> <span class="o">++</span><span class="nx">i</span><span class="o">)</span> <span class="o">{</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">unRegister</span><span class="o">(</span><span class="nx">queue</span><span class="o">[</span><span class="m">0</span><span class="o">],</span> <span class="m">0</span><span class="o">);</span>
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<span class="o">}</span>
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<span class="nx">queue</span> <span class="o">=</span> <span class="o">[];</span>
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<span class="nx">thread</span> <span class="o">=</span> <span class="kc">null</span><span class="o">;</span>
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<span class="nx">tweenCount</span> <span class="o">=</span> <span class="m">0</span><span class="o">;</span>
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<span class="o">}</span>
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<span class="k">else</span> <span class="o">{</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">unRegister</span><span class="o">(</span><span class="nx">tween</span><span class="o">);</span>
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<span class="o">}</span>
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<span class="o">};</span>
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<span class="c">/**</span>
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<span class="c"> * Called per Interval to handle each animation frame.</span>
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<span class="c"> * @method run</span>
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<span class="c"> */</span>
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<span class="k">this</span><span class="o">.</span><span class="nx">run</span> <span class="o">=</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
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<span class="k">for</span> <span class="o">(</span><span class="k">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="m">0</span><span class="o">,</span> <span class="nx">len</span> <span class="o">=</span> <span class="nx">queue</span><span class="o">.</span><span class="nx">length</span><span class="o">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">len</span><span class="o">;</span> <span class="o">++</span><span class="nx">i</span><span class="o">)</span> <span class="o">{</span>
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<span class="k">var</span> <span class="nx">tween</span> <span class="o">=</span> <span class="nx">queue</span><span class="o">[</span><span class="nx">i</span><span class="o">];</span>
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<span class="k">if</span> <span class="o">(</span> <span class="o">!</span><span class="nx">tween</span> <span class="o">||</span> <span class="o">!</span><span class="nx">tween</span><span class="o">.</span><span class="nx">isAnimated</span><span class="o">()</span> <span class="o">)</span> <span class="o">{</span> <span class="k">continue</span><span class="o">;</span> <span class="o">}</span>
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<span class="k">if</span> <span class="o">(</span><span class="nx">tween</span><span class="o">.</span><span class="nx">currentFrame</span> <span class="o"><</span> <span class="nx">tween</span><span class="o">.</span><span class="nx">totalFrames</span> <span class="o">||</span> <span class="nx">tween</span><span class="o">.</span><span class="nx">totalFrames</span> <span class="o">===</span> <span class="kc">null</span><span class="o">)</span>
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<span class="o">{</span>
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<span class="nx">tween</span><span class="o">.</span><span class="nx">currentFrame</span> <span class="o">+=</span> <span class="m">1</span><span class="o">;</span>
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<span class="k">if</span> <span class="o">(</span><span class="nx">tween</span><span class="o">.</span><span class="nx">useSeconds</span><span class="o">)</span> <span class="o">{</span>
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<span class="nx">correctFrame</span><span class="o">(</span><span class="nx">tween</span><span class="o">);</span>
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<span class="o">}</span>
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<span class="nx">tween</span><span class="o">.</span><span class="nx">_onTween</span><span class="o">.</span><span class="nx">fire</span><span class="o">();</span>
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<span class="o">}</span>
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<span class="k">else</span> <span class="o">{</span> <span class="nx">YAHOO</span><span class="o">.</span><span class="nx">util</span><span class="o">.</span><span class="nx">AnimMgr</span><span class="o">.</span><span class="nx">stop</span><span class="o">(</span><span class="nx">tween</span><span class="o">,</span> <span class="nx">i</span><span class="o">);</span> <span class="o">}</span>
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<span class="o">}</span>
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<span class="o">};</span>
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<span class="k">var</span> <span class="nx">getIndex</span> <span class="o">=</span> <span class="k">function</span><span class="o">(</span><span class="nx">anim</span><span class="o">)</span> <span class="o">{</span>
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<span class="k">for</span> <span class="o">(</span><span class="k">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="m">0</span><span class="o">,</span> <span class="nx">len</span> <span class="o">=</span> <span class="nx">queue</span><span class="o">.</span><span class="nx">length</span><span class="o">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">len</span><span class="o">;</span> <span class="o">++</span><span class="nx">i</span><span class="o">)</span> <span class="o">{</span>
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<span class="k">if</span> <span class="o">(</span><span class="nx">queue</span><span class="o">[</span><span class="nx">i</span><span class="o">]</span> <span class="o">==</span> <span class="nx">anim</span><span class="o">)</span> <span class="o">{</span>
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<span class="k">return</span> <span class="nx">i</span><span class="o">;</span> <span class="c">// note return;</span>
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<span class="c"></span> <span class="o">}</span>
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<span class="o">}</span>
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<span class="k">return</span> <span class="o">-</span><span class="m">1</span><span class="o">;</span>
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<span class="o">};</span>
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<span class="c">/**</span>
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<span class="c"> * On the fly frame correction to keep animation on time.</span>
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<span class="c"> * @method correctFrame</span>
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<span class="c"> * @private</span>
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<span class="c"> * @param {Object} tween The Anim instance being corrected.</span>
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<span class="c"> */</span>
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<span class="k">var</span> <span class="nx">correctFrame</span> <span class="o">=</span> <span class="k">function</span><span class="o">(</span><span class="nx">tween</span><span class="o">)</span> <span class="o">{</span>
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<span class="k">var</span> <span class="nx">frames</span> <span class="o">=</span> <span class="nx">tween</span><span class="o">.</span><span class="nx">totalFrames</span><span class="o">;</span>
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<span class="k">var</span> <span class="nx">frame</span> <span class="o">=</span> <span class="nx">tween</span><span class="o">.</span><span class="nx">currentFrame</span><span class="o">;</span>
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<span class="k">var</span> <span class="nx">expected</span> <span class="o">=</span> <span class="o">(</span><span class="nx">tween</span><span class="o">.</span><span class="nx">currentFrame</span> <span class="o">*</span> <span class="nx">tween</span><span class="o">.</span><span class="nx">duration</span> <span class="o">*</span> <span class="m">1000</span> <span class="o">/</span> <span class="nx">tween</span><span class="o">.</span><span class="nx">totalFrames</span><span class="o">);</span>
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<span class="k">var</span> <span class="nx">elapsed</span> <span class="o">=</span> <span class="o">(</span><span class="k">new</span> <span class="nb">Date</span><span class="o">()</span> <span class="o">-</span> <span class="nx">tween</span><span class="o">.</span><span class="nx">getStartTime</span><span class="o">());</span>
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<span class="k">var</span> <span class="nx">tweak</span> <span class="o">=</span> <span class="m">0</span><span class="o">;</span>
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<span class="k">if</span> <span class="o">(</span><span class="nx">elapsed</span> <span class="o"><</span> <span class="nx">tween</span><span class="o">.</span><span class="nx">duration</span> <span class="o">*</span> <span class="m">1000</span><span class="o">)</span> <span class="o">{</span> <span class="c">// check if falling behind</span>
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<span class="c"></span> <span class="nx">tweak</span> <span class="o">=</span> <span class="nb">Math</span><span class="o">.</span><span class="nx">round</span><span class="o">((</span><span class="nx">elapsed</span> <span class="o">/</span> <span class="nx">expected</span> <span class="o">-</span> <span class="m">1</span><span class="o">)</span> <span class="o">*</span> <span class="nx">tween</span><span class="o">.</span><span class="nx">currentFrame</span><span class="o">);</span>
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<span class="o">}</span> <span class="k">else</span> <span class="o">{</span> <span class="c">// went over duration, so jump to end</span>
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<span class="c"></span> <span class="nx">tweak</span> <span class="o">=</span> <span class="nx">frames</span> <span class="o">-</span> <span class="o">(</span><span class="nx">frame</span> <span class="o">+</span> <span class="m">1</span><span class="o">);</span>
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<span class="o">}</span>
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<span class="k">if</span> <span class="o">(</span><span class="nx">tweak</span> <span class="o">></span> <span class="m">0</span> <span class="o">&&</span> <span class="nb">isFinite</span><span class="o">(</span><span class="nx">tweak</span><span class="o">))</span> <span class="o">{</span> <span class="c">// adjust if needed</span>
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<span class="c"></span> <span class="k">if</span> <span class="o">(</span><span class="nx">tween</span><span class="o">.</span><span class="nx">currentFrame</span> <span class="o">+</span> <span class="nx">tweak</span> <span class="o">>=</span> <span class="nx">frames</span><span class="o">)</span> <span class="o">{</span><span class="c">// dont go past last frame</span>
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<span class="c"></span> <span class="nx">tweak</span> <span class="o">=</span> <span class="nx">frames</span> <span class="o">-</span> <span class="o">(</span><span class="nx">frame</span> <span class="o">+</span> <span class="m">1</span><span class="o">);</span>
|
|
<span class="o">}</span>
|
|
|
|
<span class="nx">tween</span><span class="o">.</span><span class="nx">currentFrame</span> <span class="o">+=</span> <span class="nx">tweak</span><span class="o">;</span>
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|
<span class="o">}</span>
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|
<span class="o">};</span>
|
|
<span class="o">};</span>
|
|
</pre></div>
|
|
</div>
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</div>
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|
</div>
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<div class="yui-b">
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<div class="nav">
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<div class="module">
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<h4>Modules</h4>
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<li class="selected"><a href="module_animation.html">animation</a></li>
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<li class=""><a href="module_resize.html">resize</a></li>
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<li class=""><a href="module_slider.html">slider</a></li>
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<li class=""><a href="module_tabview.html">tabview</a></li>
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<li class=""><a href="module_yahoo.html">yahoo</a></li>
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<li class=""><a href="module_yuiloader.html">yuiloader</a></li>
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<li class=""><a href="module_yuitest.html">yuitest</a></li>
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<div class="module">
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<h4>Classes</h4>
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<ul class="content">
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<li class=""><a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a></li>
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<li class=""><a href="YAHOO.util.Bezier.html">YAHOO.util.Bezier</a></li>
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<li class=""><a href="YAHOO.util.Easing.html">YAHOO.util.Easing</a></li>
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<li class=""><a href="YAHOO.util.Motion.html">YAHOO.util.Motion</a></li>
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<li class=""><a href="YAHOO.util.Scroll.html">YAHOO.util.Scroll</a></li>
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</ul>
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</div>
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|
|
|
<div class="module">
|
|
<h4>Files</h4>
|
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<ul class="content">
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|
<li class=""><a href="Anim.js.html">Anim.js</a></li>
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|
<li class="selected"><a href="AnimMgr.js.html">AnimMgr.js</a></li>
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<li class=""><a href="Bezier.js.html">Bezier.js</a></li>
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<li class=""><a href="ColorAnim.js.html">ColorAnim.js</a></li>
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<li class=""><a href="Easing.js.html">Easing.js</a></li>
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<li class=""><a href="Motion.js.html">Motion.js</a></li>
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<li class=""><a href="Scroll.js.html">Scroll.js</a></li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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<hr />
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