webgui/lib/WebGUI/Asset/Wobject/StoryTopic.pm

219 lines
6.8 KiB
Perl

package WebGUI::Asset::Wobject::StoryTopic;
$VERSION = "1.0.0";
#-------------------------------------------------------------------
# WebGUI is Copyright 2001-2009 Plain Black Corporation.
#-------------------------------------------------------------------
# Please read the legal notices (docs/legal.txt) and the license
# (docs/license.txt) that came with this distribution before using
# this software.
#-------------------------------------------------------------------
# http://www.plainblack.com info@plainblack.com
#-------------------------------------------------------------------
use strict;
use Tie::IxHash;
use WebGUI::International;
use WebGUI::Utility;
use WebGUI::Asset::Story;
use base 'WebGUI::Asset::Wobject';
use constant DATE_FORMAT => '%c_%D_%y';
#-------------------------------------------------------------------
=head2 definition ( )
defines wobject properties for New Wobject instances. You absolutely need
this method in your new Wobjects. If you choose to "autoGenerateForms", the
getEditForm method is unnecessary/redundant/useless.
=cut
sub definition {
my $class = shift;
my $session = shift;
my $definition = shift;
my $i18n = WebGUI::International->new($session, 'Asset_StoryTopic');
my %properties;
tie %properties, 'Tie::IxHash';
%properties = (
storiesPer => {
tab => 'display',
fieldType => 'integer',
label => $i18n->get('stories per topic'),
hoverHelp => $i18n->get('stories per topic help'),
defaultValue => 15,
},
storiesShort => {
tab => 'display',
fieldType => 'integer',
label => $i18n->get('stories short'),
hoverHelp => $i18n->get('stories short help'),
defaultValue => 5,
},
templateId => {
tab => 'display',
fieldType => 'template',
label => $i18n->get('template'),
hoverHelp => $i18n->get('template help'),
filter => 'fixId',
namespace => 'StoryTopic',
defaultValue => 'A16v-YjWAShXWvSACsraeg',
},
storyTemplateId => {
tab => 'display',
fieldType => 'template',
label => $i18n->get('story template'),
hoverHelp => $i18n->get('story template help'),
filter => 'fixId',
namespace => 'Story',
defaultValue => 'TbDcVLbbznPi0I0rxQf2CQ',
},
);
push(@{$definition}, {
assetName=>$i18n->get('assetName'),
icon=>'assets.gif',
autoGenerateForms=>1,
tableName=>'StoryTopic',
className=>'WebGUI::Asset::Wobject::StoryTopic',
properties=>\%properties,
});
return $class->SUPER::definition($session, $definition);
}
#-------------------------------------------------------------------
=head2 prepareView ( )
See WebGUI::Asset::prepareView() for details.
=cut
sub prepareView {
my $self = shift;
$self->SUPER::prepareView();
my $template = WebGUI::Asset::Template->new($self->session, $self->get("templateId"));
$template->prepare;
$self->{_viewTemplate} = $template;
}
#-------------------------------------------------------------------
=head2 view ( )
Method called by the www_view method. Returns a processed template
to be displayed within the page style.
=cut
sub view {
my $self = shift;
my $session = $self->session;
#This automatically creates template variables for all of your wobject's properties.
my $var = $self->viewTemplateVariables;
return $self->processTemplate($var, undef, $self->{_viewTemplate});
}
#-------------------------------------------------------------------
=head2 viewTemplateVars ( )
Make template variables for the view template.
=cut
sub viewTemplateVariables {
my ($self) = @_;
my $session = $self->session;
my $numberOfStories = $self->{_standAlone}
? $self->get('storiesPer')
: $self->get('storiesShort');
my $var = $self->get();
my $wordList = WebGUI::Keyword::string2list($self->get('keywords'));
my $key = WebGUI::Keyword->new($session);
my $p = $key->getMatchingAssets({
keywords => $wordList,
isa => 'WebGUI::Asset::Story',
usePaginator => 1,
rowsPerPage => $numberOfStories,
});
my $storyIds = $p->getPageData();
$var->{story_loop} = [];
##Only build objects for the assets that we need
STORY: foreach my $storyId (@{ $storyIds }) {
my $story = WebGUI::Asset->new($session, $storyId->{assetId}, $storyId->{className}, $storyId->{revisionDate});
next STORY unless $story;
push @{$var->{story_loop}}, {
url => $session->url->append($self->getUrl, 'func=viewStory;assetId='.$storyId->{assetId}),
title => $story->getTitle,
creationDate => $story->get('creationDate'),
}
}
if ($self->{_standAlone}) {
my $topStoryData = $storyIds->[0];
shift @{ $var->{story_loop} };
##Note, this could have saved from the loop above, but this looks more clean and encapsulated to me.
my $topStory = WebGUI::Asset->new($session, $topStoryData->{assetId}, $topStoryData->{className}, $topStoryData->{revisionDate});
$var->{topStoryTitle} = $topStory->getTitle;
$var->{topStorySubtitle} = $topStory->get('subtitle');
$var->{topStoryUrl} = $session->url->append($self->getUrl, 'func=viewStory;assetId='.$topStoryData->{assetId}),
$var->{topStoryCreationDate} = $topStory->get('creationDate');
##TODO: Photo variables
}
$var->{standAlone} = $self->{_standAlone};
return $var;
}
#-------------------------------------------------------------------
=head2 www_view ( )
Overside the method inherited from Wobject to set the mode so template
variables are set correctly in viewTemplateVars.
=cut
sub www_view {
my $self = shift;
$self->{_standAlone} = 1;
return $self->SUPER::www_view;
}
#-------------------------------------------------------------------
=head2 www_viewStory ( )
Display a story, set in the form variable assetId
=cut
sub www_viewStory {
my $self = shift;
my $session = $self->session;
my $storyId = $session->form->get('assetId');
my $story;
if ($storyId) {
$story = WebGUI::Asset->new($session, $storyId);
}
if (! $story) {
my $notFound = WebGUI::Asset->getNotFound($session);
$session->asset($notFound);
return $notFound->www_view;
}
$story->topic($self);
return $story->www_view;
}
1;
#vim:ft=perl