webgui/www/extras/yui-ext/docs/output/DDCore.jss.html
2007-07-05 04:23:55 +00:00

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<html><head><title>DDCore.js</title><link rel="stylesheet" type="text/css" href="../resources/style.css" media="screen"/></head><body><h1>DDCore.js</h1><pre class="highlighted"><code><i>/*
* These classes are derivatives of the similarly named classes <b>in</b> the YUI Library.
* The original license:
* Copyright (c) 2006, Yahoo! Inc. All rights reserved.
* Code licensed under the BSD License:
* http:<i>//developer.yahoo.net/yui/license.txt</i>
*/</i>
(<b>function</b>() {
<b>var</b> Event=Ext.EventManager;
<b>var</b> Dom=Ext.lib.Dom;
<i>/**
* @class Ext.dd.DragDrop
* Defines the interface and base operation of items that that can be
* dragged or can be drop targets. It was designed to be extended, overriding
* the event handlers <b>for</b> startDrag, onDrag, onDragOver and onDragOut.
* Up to three html elements can be associated <b>with</b> a DragDrop instance:
* &lt;ul&gt;
* &lt;li&gt;linked element: the element that is passed into the constructor.
* This is the element which defines the boundaries <b>for</b> interaction <b>with</b>
* other DragDrop objects.&lt;/li&gt;
* &lt;li&gt;handle element(s): The drag operation only occurs <b>if</b> the element that
* was clicked matches a handle element. By <b>default</b> this is the linked
* element, but there are times that you will want only a portion of the
* linked element to initiate the drag operation, and the setHandleElId()
* method provides a way to define <b>this</b>.&lt;/li&gt;
* &lt;li&gt;drag element: <b>this</b> represents the element that would be moved along
* <b>with</b> the cursor during a drag operation. By <b>default</b>, <b>this</b> is the linked
* element itself as <b>in</b> {@link Ext.dd.DD}. setDragElId() lets you define
* a separate element that would be moved, as <b>in</b> {@link Ext.dd.DDProxy}.
* &lt;/li&gt;
* &lt;/ul&gt;
* This class should not be instantiated until the onload event to ensure that
* the associated elements are available.
* The following would define a DragDrop obj that would interact <b>with</b> any
* other DragDrop obj <b>in</b> the &quot;group1&quot; group:
* &lt;pre&gt;
* dd = <b>new</b> Ext.dd.DragDrop(&quot;div1&quot;, &quot;group1&quot;);
* &lt;/pre&gt;
* Since none of the event handlers have been implemented, nothing would
* actually happen <b>if</b> you were to run the code above. Normally you would
* override <b>this</b> class or one of the <b>default</b> implementations, but you can
* also override the methods you want on an instance of the class...
* &lt;pre&gt;
* dd.onDragDrop = <b>function</b>(e, id) {
* &amp;nbsp;&amp;nbsp;alert(&quot;dd was dropped on &quot; + id);
* }
* &lt;/pre&gt;
* @constructor
* @param {String} id of the element that is linked to <b>this</b> instance
* @param {String} sGroup the group of related DragDrop objects
* @param {object} config an object containing configurable attributes
* Valid properties <b>for</b> DragDrop:
* padding, isTarget, maintainOffset, primaryButtonOnly
*/</i>
Ext.dd.DragDrop = <b>function</b>(id, sGroup, config) {
<b>if</b> (id) {
<b>this</b>.init(id, sGroup, config);
}
};
Ext.dd.DragDrop.prototype = {
<i>/**
* The id of the element associated <b>with</b> this object. This is what we
* refer to as the &quot;linked element&quot; because the size and position of
* <b>this</b> element is used to determine when the drag and drop objects have
* interacted.
* @property id
* @type String
*/</i>
id: null,
<i>/**
* Configuration attributes passed into the constructor
* @property config
* @type object
*/</i>
config: null,
<i>/**
* The id of the element that will be dragged. By <b>default</b> this is same
* as the linked element , but could be changed to another element. Ex:
* Ext.dd.DDProxy
* @property dragElId
* @type String
* @private
*/</i>
dragElId: null,
<i>/**
* the id of the element that initiates the drag operation. By <b>default</b>
* <b>this</b> is the linked element, but could be changed to be a child of <b>this</b>
* element. This lets us <b>do</b> things like only starting the drag when the
* header element within the linked html element is clicked.
* @property handleElId
* @type String
* @private
*/</i>
handleElId: null,
<i>/**
* An associative array of HTML tags that will be ignored <b>if</b> clicked.
* @property invalidHandleTypes
* @type {string: string}
*/</i>
invalidHandleTypes: null,
<i>/**
* An associative array of ids <b>for</b> elements that will be ignored <b>if</b> clicked
* @property invalidHandleIds
* @type {string: string}
*/</i>
invalidHandleIds: null,
<i>/**
* An indexted array of css class names <b>for</b> elements that will be ignored
* <b>if</b> clicked.
* @property invalidHandleClasses
* @type string[]
*/</i>
invalidHandleClasses: null,
<i>/**
* The linked element's absolute X position at the time the drag was
* started
* @property startPageX
* @type int
* @private
*/</i>
startPageX: 0,
<i>/**
* The linked element's absolute X position at the time the drag was
* started
* @property startPageY
* @type int
* @private
*/</i>
startPageY: 0,
<i>/**
* The group defines a logical collection of DragDrop objects that are
* related. Instances only get events when interacting <b>with</b> other
* DragDrop object <b>in</b> the same group. This lets us define multiple
* groups using a single DragDrop subclass <b>if</b> we want.
* @property groups
* @type {string: string}
*/</i>
groups: null,
<i>/**
* Individual drag/drop instances can be locked. This will prevent
* onmousedown start drag.
* @property locked
* @type boolean
* @private
*/</i>
locked: false,
<i>/**
* Lock <b>this</b> instance
* @method lock
*/</i>
lock: <b>function</b>() { <b>this</b>.locked = true; },
<i>/**
* Unlock <b>this</b> instace
* @method unlock
*/</i>
unlock: <b>function</b>() { <b>this</b>.locked = false; },
<i>/**
* By <b>default</b>, all insances can be a drop target. This can be disabled by
* setting isTarget to false.
* @method isTarget
* @type boolean
*/</i>
isTarget: true,
<i>/**
* The padding configured <b>for</b> this drag and drop object <b>for</b> calculating
* the drop zone intersection <b>with</b> this object.
* @method padding
* @type int[]
*/</i>
padding: null,
<i>/**
* Cached reference to the linked element
* @property _domRef
* @private
*/</i>
_domRef: null,
<i>/**
* Internal <b>typeof</b> flag
* @property __ygDragDrop
* @private
*/</i>
__ygDragDrop: true,
<i>/**
* Set to true when horizontal contraints are applied
* @property constrainX
* @type boolean
* @private
*/</i>
constrainX: false,
<i>/**
* Set to true when vertical contraints are applied
* @property constrainY
* @type boolean
* @private
*/</i>
constrainY: false,
<i>/**
* The left constraint
* @property minX
* @type int
* @private
*/</i>
minX: 0,
<i>/**
* The right constraint
* @property maxX
* @type int
* @private
*/</i>
maxX: 0,
<i>/**
* The up constraint
* @property minY
* @type int
* @type int
* @private
*/</i>
minY: 0,
<i>/**
* The down constraint
* @property maxY
* @type int
* @private
*/</i>
maxY: 0,
<i>/**
* Maintain offsets when we resetconstraints. Set to true when you want
* the position of the element relative to its parent to stay the same
* when the page changes
*
* @property maintainOffset
* @type boolean
*/</i>
maintainOffset: false,
<i>/**
* Array of pixel locations the element will snap to <b>if</b> we specified a
* horizontal graduation/interval. This array is generated automatically
* when you define a tick interval.
* @property xTicks
* @type int[]
*/</i>
xTicks: null,
<i>/**
* Array of pixel locations the element will snap to <b>if</b> we specified a
* vertical graduation/interval. This array is generated automatically
* when you define a tick interval.
* @property yTicks
* @type int[]
*/</i>
yTicks: null,
<i>/**
* By <b>default</b> the drag and drop instance will only respond to the primary
* button click (left button <b>for</b> a right-handed mouse). Set to true to
* allow drag and drop to start <b>with</b> any mouse click that is propogated
* by the browser
* @property primaryButtonOnly
* @type boolean
*/</i>
primaryButtonOnly: true,
<i>/**
* The availabe property is false until the linked dom element is accessible.
* @property available
* @type boolean
*/</i>
available: false,
<i>/**
* By <b>default</b>, drags can only be initiated <b>if</b> the mousedown occurs <b>in</b> the
* region the linked element is. This is done <b>in</b> part to work around a
* bug <b>in</b> some browsers that mis-report the mousedown <b>if</b> the previous
* mouseup happened outside of the window. This property is set to true
* <b>if</b> outer handles are defined.
*
* @property hasOuterHandles
* @type boolean
* @<b>default</b> false
*/</i>
hasOuterHandles: false,
<i>/**
* Code that executes immediately before the startDrag event
* @method b4StartDrag
* @private
*/</i>
b4StartDrag: <b>function</b>(x, y) { },
<i>/**
* Abstract method called after a drag/drop object is clicked
* and the drag or mousedown time thresholds have beeen met.
* @method startDrag
* @param {int} X click location
* @param {int} Y click location
*/</i>
startDrag: <b>function</b>(x, y) { <i>/* override <b>this</b> */</i> },
<i>/**
* Code that executes immediately before the onDrag event
* @method b4Drag
* @private
*/</i>
b4Drag: <b>function</b>(e) { },
<i>/**
* Abstract method called during the onMouseMove event <b>while</b> dragging an
* object.
* @method onDrag
* @param {Event} e the mousemove event
*/</i>
onDrag: <b>function</b>(e) { <i>/* override <b>this</b> */</i> },
<i>/**
* Abstract method called when <b>this</b> element fist begins hovering over
* another DragDrop obj
* @method onDragEnter
* @param {Event} e the mousemove event
* @param {String|DragDrop[]} id In POINT mode, the element
* id <b>this</b> is hovering over. In INTERSECT mode, an array of one or more
* dragdrop items being hovered over.
*/</i>
onDragEnter: <b>function</b>(e, id) { <i>/* override <b>this</b> */</i> },
<i>/**
* Code that executes immediately before the onDragOver event
* @method b4DragOver
* @private
*/</i>
b4DragOver: <b>function</b>(e) { },
<i>/**
* Abstract method called when <b>this</b> element is hovering over another
* DragDrop obj
* @method onDragOver
* @param {Event} e the mousemove event
* @param {String|DragDrop[]} id In POINT mode, the element
* id <b>this</b> is hovering over. In INTERSECT mode, an array of dd items
* being hovered over.
*/</i>
onDragOver: <b>function</b>(e, id) { <i>/* override <b>this</b> */</i> },
<i>/**
* Code that executes immediately before the onDragOut event
* @method b4DragOut
* @private
*/</i>
b4DragOut: <b>function</b>(e) { },
<i>/**
* Abstract method called when we are no longer hovering over an element
* @method onDragOut
* @param {Event} e the mousemove event
* @param {String|DragDrop[]} id In POINT mode, the element
* id <b>this</b> was hovering over. In INTERSECT mode, an array of dd items
* that the mouse is no longer over.
*/</i>
onDragOut: <b>function</b>(e, id) { <i>/* override <b>this</b> */</i> },
<i>/**
* Code that executes immediately before the onDragDrop event
* @method b4DragDrop
* @private
*/</i>
b4DragDrop: <b>function</b>(e) { },
<i>/**
* Abstract method called when <b>this</b> item is dropped on another DragDrop
* obj
* @method onDragDrop
* @param {Event} e the mouseup event
* @param {String|DragDrop[]} id In POINT mode, the element
* id <b>this</b> was dropped on. In INTERSECT mode, an array of dd items <b>this</b>
* was dropped on.
*/</i>
onDragDrop: <b>function</b>(e, id) { <i>/* override <b>this</b> */</i> },
<i>/**
* Abstract method called when <b>this</b> item is dropped on an area <b>with</b> no
* drop target
* @method onInvalidDrop
* @param {Event} e the mouseup event
*/</i>
onInvalidDrop: <b>function</b>(e) { <i>/* override <b>this</b> */</i> },
<i>/**
* Code that executes immediately before the endDrag event
* @method b4EndDrag
* @private
*/</i>
b4EndDrag: <b>function</b>(e) { },
<i>/**
* Fired when we are done dragging the object
* @method endDrag
* @param {Event} e the mouseup event
*/</i>
endDrag: <b>function</b>(e) { <i>/* override <b>this</b> */</i> },
<i>/**
* Code executed immediately before the onMouseDown event
* @method b4MouseDown
* @param {Event} e the mousedown event
* @private
*/</i>
b4MouseDown: <b>function</b>(e) { },
<i>/**
* Event handler that fires when a drag/drop obj gets a mousedown
* @method onMouseDown
* @param {Event} e the mousedown event
*/</i>
onMouseDown: <b>function</b>(e) { <i>/* override <b>this</b> */</i> },
<i>/**
* Event handler that fires when a drag/drop obj gets a mouseup
* @method onMouseUp
* @param {Event} e the mouseup event
*/</i>
onMouseUp: <b>function</b>(e) { <i>/* override <b>this</b> */</i> },
<i>/**
* Override the onAvailable method to <b>do</b> what is needed after the initial
* position was determined.
* @method onAvailable
*/</i>
onAvailable: <b>function</b> () {
},
<i>/*
* Provides <b>default</b> constraint padding to &quot;constrainTo&quot; elements (defaults to {left: 0, right:0, top:0, bottom:0}).
* @type Object
*/</i>
defaultPadding : {left:0, right:0, top:0, bottom:0},
<i>/*
* Initializes the drag drop object's constraints to restrict movement to a certain element.
*
* Usage:
&lt;pre&gt;&lt;code&gt;
<b>var</b> dd = <b>new</b> Ext.dd.DDProxy(&quot;dragDiv1&quot;, &quot;proxytest&quot;,
{ dragElId: &quot;existingProxyDiv&quot; });
dd.startDrag = <b>function</b>(){
<b>this</b>.constrainTo(&quot;parent-id&quot;);
};
&lt;/code&gt;&lt;/pre&gt;
* Or you can initalize it using the {@link Ext.Element} object:
&lt;pre&gt;&lt;code&gt;
Ext.get(&quot;dragDiv1&quot;).initDDProxy(&quot;proxytest&quot;, {dragElId: &quot;existingProxyDiv&quot;}, {
startDrag : <b>function</b>(){
<b>this</b>.constrainTo(&quot;parent-id&quot;);
}
});
&lt;/code&gt;&lt;/pre&gt;
* @param {String/HTMLElement/Element} constrainTo The element to constrain to.
* @param {Object/Number} pad (optional) Pad provides a way to specify &quot;padding&quot; of the constraints,
* and can be either a number <b>for</b> symmetrical padding (4 would be equal to {left:4, right:4, top:4, bottom:4}) or
* an object containing the sides to pad. For example: {right:10, bottom:10}
* @param {Boolean} inContent (optional) Constrain the draggable <b>in</b> the content box of the element (inside padding and borders)
*/</i>
constrainTo : <b>function</b>(constrainTo, pad, inContent){
<b>if</b>(typeof pad == &quot;number&quot;){
pad = {left: pad, right:pad, top:pad, bottom:pad};
}
pad = pad || <b>this</b>.defaultPadding;
<b>var</b> b = Ext.get(<b>this</b>.getEl()).getBox();
<b>var</b> ce = Ext.get(constrainTo);
<b>var</b> s = ce.getScroll();
<b>var</b> c, cd = ce.dom;
<b>if</b>(cd == document.body){
c = { x: s.left, y: s.top, width: Ext.lib.Dom.getViewWidth(), height: Ext.lib.Dom.getViewHeight()};
}<b>else</b>{
xy = ce.getXY();
c = {x : xy[0]+s.left, y: xy[1]+s.top, width: cd.clientWidth, height: cd.clientHeight};
}
<b>var</b> topSpace = b.y - c.y;
<b>var</b> leftSpace = b.x - c.x;
<b>this</b>.resetConstraints();
<b>this</b>.setXConstraint(leftSpace - (pad.left||0), <i>// left</i>
c.width - leftSpace - b.width - (pad.right||0) <i>//right</i>
);
<b>this</b>.setYConstraint(topSpace - (pad.top||0), <i>//top</i>
c.height - topSpace - b.height - (pad.bottom||0) <i>//bottom</i>
);
},
<i>/**
* Returns a reference to the linked element
* @method getEl
* @<b>return</b> {HTMLElement} the html element
*/</i>
getEl: <b>function</b>() {
<b>if</b> (!<b>this</b>._domRef) {
<b>this</b>._domRef = Ext.getDom(<b>this</b>.id);
}
<b>return</b> this._domRef;
},
<i>/**
* Returns a reference to the actual element to drag. By <b>default</b> this is
* the same as the html element, but it can be assigned to another
* element. An example of <b>this</b> can be found <b>in</b> Ext.dd.DDProxy
* @method getDragEl
* @<b>return</b> {HTMLElement} the html element
*/</i>
getDragEl: <b>function</b>() {
<b>return</b> Ext.getDom(<b>this</b>.dragElId);
},
<i>/**
* Sets up the DragDrop object. Must be called <b>in</b> the constructor of any
* Ext.dd.DragDrop subclass
* @method init
* @param id the id of the linked element
* @param {String} sGroup the group of related items
* @param {object} config configuration attributes
*/</i>
init: <b>function</b>(id, sGroup, config) {
<b>this</b>.initTarget(id, sGroup, config);
Event.on(<b>this</b>.id, &quot;mousedown&quot;, <b>this</b>.handleMouseDown, <b>this</b>);
<i>// Event.on(<b>this</b>.id, &quot;selectstart&quot;, Event.preventDefault);</i>
},
<i>/**
* Initializes Targeting functionality only... the object does not
* get a mousedown handler.
* @method initTarget
* @param id the id of the linked element
* @param {String} sGroup the group of related items
* @param {object} config configuration attributes
*/</i>
initTarget: <b>function</b>(id, sGroup, config) {
<i>// configuration attributes</i>
<b>this</b>.config = config || {};
<i>// create a local reference to the drag and drop manager</i>
<b>this</b>.DDM = Ext.dd.DDM;
<i>// initialize the groups array</i>
<b>this</b>.groups = {};
<i>// assume that we have an element reference instead of an id <b>if</b> the</i>
<i>// parameter is not a string</i>
<b>if</b> (<b>typeof</b> id !== &quot;string&quot;) {
id = Ext.id(id);
}
<i>// set the id</i>
<b>this</b>.id = id;
<i>// add to an interaction group</i>
<b>this</b>.addToGroup((sGroup) ? sGroup : &quot;<b>default</b>&quot;);
<i>// We don't want to register <b>this</b> as the handle <b>with</b> the manager</i>
<i>// so we just set the id rather than calling the setter.</i>
<b>this</b>.handleElId = id;
<i>// the linked element is the element that gets dragged by <b>default</b></i>
<b>this</b>.setDragElId(id);
<i>// by <b>default</b>, clicked anchors will not start drag operations.</i>
<b>this</b>.invalidHandleTypes = { A: &quot;A&quot; };
<b>this</b>.invalidHandleIds = {};
<b>this</b>.invalidHandleClasses = [];
<b>this</b>.applyConfig();
<b>this</b>.handleOnAvailable();
},
<i>/**
* Applies the configuration parameters that were passed into the constructor.
* This is supposed to happen at each level through the inheritance chain. So
* a DDProxy implentation will execute apply config on DDProxy, DD, and
* DragDrop <b>in</b> order to get all of the parameters that are available <b>in</b>
* each object.
* @method applyConfig
*/</i>
applyConfig: <b>function</b>() {
<i>// configurable properties:</i>
<i>// padding, isTarget, maintainOffset, primaryButtonOnly</i>
<b>this</b>.padding = <b>this</b>.config.padding || [0, 0, 0, 0];
<b>this</b>.isTarget = (<b>this</b>.config.isTarget !== false);
<b>this</b>.maintainOffset = (<b>this</b>.config.maintainOffset);
<b>this</b>.primaryButtonOnly = (<b>this</b>.config.primaryButtonOnly !== false);
},
<i>/**
* Executed when the linked element is available
* @method handleOnAvailable
* @private
*/</i>
handleOnAvailable: <b>function</b>() {
<b>this</b>.available = true;
<b>this</b>.resetConstraints();
<b>this</b>.onAvailable();
},
<i>/**
* Configures the padding <b>for</b> the target zone <b>in</b> px. Effectively expands
* (or reduces) the virtual object size <b>for</b> targeting calculations.
* Supports css-style shorthand; <b>if</b> only one parameter is passed, all sides
* will have that padding, and <b>if</b> only two are passed, the top and bottom
* will have the first param, the left and right the second.
* @method setPadding
* @param {int} iTop Top pad
* @param {int} iRight Right pad
* @param {int} iBot Bot pad
* @param {int} iLeft Left pad
*/</i>
setPadding: <b>function</b>(iTop, iRight, iBot, iLeft) {
<i>// <b>this</b>.padding = [iLeft, iRight, iTop, iBot];</i>
<b>if</b> (!iRight &amp;&amp; 0 !== iRight) {
<b>this</b>.padding = [iTop, iTop, iTop, iTop];
} <b>else</b> if (!iBot &amp;&amp; 0 !== iBot) {
<b>this</b>.padding = [iTop, iRight, iTop, iRight];
} <b>else</b> {
<b>this</b>.padding = [iTop, iRight, iBot, iLeft];
}
},
<i>/**
* Stores the initial placement of the linked element.
* @method setInitialPosition
* @param {int} diffX the X offset, <b>default</b> 0
* @param {int} diffY the Y offset, <b>default</b> 0
*/</i>
setInitPosition: <b>function</b>(diffX, diffY) {
<b>var</b> el = <b>this</b>.getEl();
<b>if</b> (!<b>this</b>.DDM.verifyEl(el)) {
<b>return</b>;
}
<b>var</b> dx = diffX || 0;
<b>var</b> dy = diffY || 0;
<b>var</b> p = Dom.getXY( el );
<b>this</b>.initPageX = p[0] - dx;
<b>this</b>.initPageY = p[1] - dy;
<b>this</b>.lastPageX = p[0];
<b>this</b>.lastPageY = p[1];
<b>this</b>.setStartPosition(p);
},
<i>/**
* Sets the start position of the element. This is set when the obj
* is initialized, the reset when a drag is started.
* @method setStartPosition
* @param pos current position (from previous lookup)
* @private
*/</i>
setStartPosition: <b>function</b>(pos) {
<b>var</b> p = pos || Dom.getXY( <b>this</b>.getEl() );
<b>this</b>.deltaSetXY = null;
<b>this</b>.startPageX = p[0];
<b>this</b>.startPageY = p[1];
},
<i>/**
* Add <b>this</b> instance to a group of related drag/drop objects. All
* instances belong to at least one group, and can belong to as many
* groups as needed.
* @method addToGroup
* @param sGroup {string} the name of the group
*/</i>
addToGroup: <b>function</b>(sGroup) {
<b>this</b>.groups[sGroup] = true;
<b>this</b>.DDM.regDragDrop(<b>this</b>, sGroup);
},
<i>/**
* Remove's <b>this</b> instance from the supplied interaction group
* @method removeFromGroup
* @param {string} sGroup The group to drop
*/</i>
removeFromGroup: <b>function</b>(sGroup) {
<b>if</b> (<b>this</b>.groups[sGroup]) {
<b>delete</b> this.groups[sGroup];
}
<b>this</b>.DDM.removeDDFromGroup(<b>this</b>, sGroup);
},
<i>/**
* Allows you to specify that an element other than the linked element
* will be moved <b>with</b> the cursor during a drag
* @method setDragElId
* @param id {string} the id of the element that will be used to initiate the drag
*/</i>
setDragElId: <b>function</b>(id) {
<b>this</b>.dragElId = id;
},
<i>/**
* Allows you to specify a child of the linked element that should be
* used to initiate the drag operation. An example of <b>this</b> would be <b>if</b>
* you have a content div <b>with</b> text and links. Clicking anywhere <b>in</b> the
* content area would normally start the drag operation. Use <b>this</b> method
* to specify that an element inside of the content div is the element
* that starts the drag operation.
* @method setHandleElId
* @param id {string} the id of the element that will be used to
* initiate the drag.
*/</i>
setHandleElId: <b>function</b>(id) {
<b>if</b> (<b>typeof</b> id !== &quot;string&quot;) {
id = Ext.id(id);
}
<b>this</b>.handleElId = id;
<b>this</b>.DDM.regHandle(<b>this</b>.id, id);
},
<i>/**
* Allows you to set an element outside of the linked element as a drag
* handle
* @method setOuterHandleElId
* @param id the id of the element that will be used to initiate the drag
*/</i>
setOuterHandleElId: <b>function</b>(id) {
<b>if</b> (<b>typeof</b> id !== &quot;string&quot;) {
id = Ext.id(id);
}
Event.on(id, &quot;mousedown&quot;,
<b>this</b>.handleMouseDown, <b>this</b>);
<b>this</b>.setHandleElId(id);
<b>this</b>.hasOuterHandles = true;
},
<i>/**
* Remove all drag and drop hooks <b>for</b> this element
* @method unreg
*/</i>
unreg: <b>function</b>() {
Event.un(<b>this</b>.id, &quot;mousedown&quot;,
<b>this</b>.handleMouseDown);
<b>this</b>._domRef = null;
<b>this</b>.DDM._remove(<b>this</b>);
},
<i>/**
* Returns true <b>if</b> this instance is locked, or the drag drop mgr is locked
* (meaning that all drag/drop is disabled on the page.)
* @method isLocked
* @<b>return</b> {boolean} true <b>if</b> this obj or all drag/drop is locked, <b>else</b>
* false
*/</i>
isLocked: <b>function</b>() {
<b>return</b> (<b>this</b>.DDM.isLocked() || <b>this</b>.locked);
},
<i>/**
* Fired when <b>this</b> object is clicked
* @method handleMouseDown
* @param {Event} e
* @param {Ext.dd.DragDrop} oDD the clicked dd object (<b>this</b> dd obj)
* @private
*/</i>
handleMouseDown: <b>function</b>(e, oDD){
<b>if</b> (<b>this</b>.primaryButtonOnly &amp;&amp; e.button != 0) {
<b>return</b>;
}
<b>if</b> (<b>this</b>.isLocked()) {
<b>return</b>;
}
<b>this</b>.DDM.refreshCache(<b>this</b>.groups);
<b>var</b> pt = <b>new</b> Ext.lib.Point(Ext.lib.Event.getPageX(e), Ext.lib.Event.getPageY(e));
<b>if</b> (!<b>this</b>.hasOuterHandles &amp;&amp; !<b>this</b>.DDM.isOverTarget(pt, <b>this</b>) ) {
} <b>else</b> {
<b>if</b> (<b>this</b>.clickValidator(e)) {
<i>// set the initial element position</i>
<b>this</b>.setStartPosition();
<b>this</b>.b4MouseDown(e);
<b>this</b>.onMouseDown(e);
<b>this</b>.DDM.handleMouseDown(e, <b>this</b>);
<b>this</b>.DDM.stopEvent(e);
} <b>else</b> {
}
}
},
clickValidator: <b>function</b>(e) {
<b>var</b> target = Ext.lib.Event.getTarget(e);
<b>return</b> ( <b>this</b>.isValidHandleChild(target) &amp;&amp;
(<b>this</b>.id == <b>this</b>.handleElId ||
<b>this</b>.DDM.handleWasClicked(target, <b>this</b>.id)) );
},
<i>/**
* Allows you to specify a tag name that should not start a drag operation
* when clicked. This is designed to facilitate embedding links within a
* drag handle that <b>do</b> something other than start the drag.
* @method addInvalidHandleType
* @param {string} tagName the type of element to exclude
*/</i>
addInvalidHandleType: <b>function</b>(tagName) {
<b>var</b> type = tagName.toUpperCase();
<b>this</b>.invalidHandleTypes[type] = type;
},
<i>/**
* Lets you to specify an element id <b>for</b> a child of a drag handle
* that should not initiate a drag
* @method addInvalidHandleId
* @param {string} id the element id of the element you wish to ignore
*/</i>
addInvalidHandleId: <b>function</b>(id) {
<b>if</b> (<b>typeof</b> id !== &quot;string&quot;) {
id = Ext.id(id);
}
<b>this</b>.invalidHandleIds[id] = id;
},
<i>/**
* Lets you specify a css class of elements that will not initiate a drag
* @method addInvalidHandleClass
* @param {string} cssClass the class of the elements you wish to ignore
*/</i>
addInvalidHandleClass: <b>function</b>(cssClass) {
<b>this</b>.invalidHandleClasses.push(cssClass);
},
<i>/**
* Unsets an excluded tag name set by addInvalidHandleType
* @method removeInvalidHandleType
* @param {string} tagName the type of element to unexclude
*/</i>
removeInvalidHandleType: <b>function</b>(tagName) {
<b>var</b> type = tagName.toUpperCase();
<i>// <b>this</b>.invalidHandleTypes[type] = null;</i>
<b>delete</b> this.invalidHandleTypes[type];
},
<i>/**
* Unsets an invalid handle id
* @method removeInvalidHandleId
* @param {string} id the id of the element to re-enable
*/</i>
removeInvalidHandleId: <b>function</b>(id) {
<b>if</b> (<b>typeof</b> id !== &quot;string&quot;) {
id = Ext.id(id);
}
<b>delete</b> this.invalidHandleIds[id];
},
<i>/**
* Unsets an invalid css class
* @method removeInvalidHandleClass
* @param {string} cssClass the class of the element(s) you wish to
* re-enable
*/</i>
removeInvalidHandleClass: <b>function</b>(cssClass) {
<b>for</b> (<b>var</b> i=0, len=<b>this</b>.invalidHandleClasses.length; i&lt;len; ++i) {
<b>if</b> (<b>this</b>.invalidHandleClasses[i] == cssClass) {
<b>delete</b> this.invalidHandleClasses[i];
}
}
},
<i>/**
* Checks the tag exclusion list to see <b>if</b> this click should be ignored
* @method isValidHandleChild
* @param {HTMLElement} node the HTMLElement to evaluate
* @<b>return</b> {boolean} true <b>if</b> this is a valid tag type, false <b>if</b> not
*/</i>
isValidHandleChild: <b>function</b>(node) {
<b>var</b> valid = true;
<i>// <b>var</b> n = (node.nodeName == &quot;#text&quot;) ? node.parentNode : node;</i>
<b>var</b> nodeName;
try {
nodeName = node.nodeName.toUpperCase();
} catch(e) {
nodeName = node.nodeName;
}
valid = valid &amp;&amp; !<b>this</b>.invalidHandleTypes[nodeName];
valid = valid &amp;&amp; !<b>this</b>.invalidHandleIds[node.id];
<b>for</b> (<b>var</b> i=0, len=<b>this</b>.invalidHandleClasses.length; valid &amp;&amp; i&lt;len; ++i) {
valid = !Dom.hasClass(node, <b>this</b>.invalidHandleClasses[i]);
}
<b>return</b> valid;
},
<i>/**
* Create the array of horizontal tick marks <b>if</b> an interval was specified
* <b>in</b> setXConstraint().
* @method setXTicks
* @private
*/</i>
setXTicks: <b>function</b>(iStartX, iTickSize) {
<b>this</b>.xTicks = [];
<b>this</b>.xTickSize = iTickSize;
<b>var</b> tickMap = {};
<b>for</b> (<b>var</b> i = <b>this</b>.initPageX; i &gt;= <b>this</b>.minX; i = i - iTickSize) {
<b>if</b> (!tickMap[i]) {
<b>this</b>.xTicks[<b>this</b>.xTicks.length] = i;
tickMap[i] = true;
}
}
<b>for</b> (i = <b>this</b>.initPageX; i &lt;= <b>this</b>.maxX; i = i + iTickSize) {
<b>if</b> (!tickMap[i]) {
<b>this</b>.xTicks[<b>this</b>.xTicks.length] = i;
tickMap[i] = true;
}
}
<b>this</b>.xTicks.sort(<b>this</b>.DDM.numericSort) ;
},
<i>/**
* Create the array of vertical tick marks <b>if</b> an interval was specified <b>in</b>
* setYConstraint().
* @method setYTicks
* @private
*/</i>
setYTicks: <b>function</b>(iStartY, iTickSize) {
<b>this</b>.yTicks = [];
<b>this</b>.yTickSize = iTickSize;
<b>var</b> tickMap = {};
<b>for</b> (<b>var</b> i = <b>this</b>.initPageY; i &gt;= <b>this</b>.minY; i = i - iTickSize) {
<b>if</b> (!tickMap[i]) {
<b>this</b>.yTicks[<b>this</b>.yTicks.length] = i;
tickMap[i] = true;
}
}
<b>for</b> (i = <b>this</b>.initPageY; i &lt;= <b>this</b>.maxY; i = i + iTickSize) {
<b>if</b> (!tickMap[i]) {
<b>this</b>.yTicks[<b>this</b>.yTicks.length] = i;
tickMap[i] = true;
}
}
<b>this</b>.yTicks.sort(<b>this</b>.DDM.numericSort) ;
},
<i>/**
* By <b>default</b>, the element can be dragged any place on the screen. Use
* <b>this</b> method to limit the horizontal travel of the element. Pass <b>in</b>
* 0,0 <b>for</b> the parameters <b>if</b> you want to lock the drag to the y axis.
* @method setXConstraint
* @param {int} iLeft the number of pixels the element can move to the left
* @param {int} iRight the number of pixels the element can move to the
* right
* @param {int} iTickSize optional parameter <b>for</b> specifying that the
* element
* should move iTickSize pixels at a time.
*/</i>
setXConstraint: <b>function</b>(iLeft, iRight, iTickSize) {
<b>this</b>.leftConstraint = iLeft;
<b>this</b>.rightConstraint = iRight;
<b>this</b>.minX = <b>this</b>.initPageX - iLeft;
<b>this</b>.maxX = <b>this</b>.initPageX + iRight;
<b>if</b> (iTickSize) { <b>this</b>.setXTicks(<b>this</b>.initPageX, iTickSize); }
<b>this</b>.constrainX = true;
},
<i>/**
* Clears any constraints applied to <b>this</b> instance. Also clears ticks
* since they can't exist independent of a constraint at <b>this</b> time.
* @method clearConstraints
*/</i>
clearConstraints: <b>function</b>() {
<b>this</b>.constrainX = false;
<b>this</b>.constrainY = false;
<b>this</b>.clearTicks();
},
<i>/**
* Clears any tick interval defined <b>for</b> this instance
* @method clearTicks
*/</i>
clearTicks: <b>function</b>() {
<b>this</b>.xTicks = null;
<b>this</b>.yTicks = null;
<b>this</b>.xTickSize = 0;
<b>this</b>.yTickSize = 0;
},
<i>/**
* By <b>default</b>, the element can be dragged any place on the screen. Set
* <b>this</b> to limit the vertical travel of the element. Pass <b>in</b> 0,0 <b>for</b> the
* parameters <b>if</b> you want to lock the drag to the x axis.
* @method setYConstraint
* @param {int} iUp the number of pixels the element can move up
* @param {int} iDown the number of pixels the element can move down
* @param {int} iTickSize optional parameter <b>for</b> specifying that the
* element should move iTickSize pixels at a time.
*/</i>
setYConstraint: <b>function</b>(iUp, iDown, iTickSize) {
<b>this</b>.topConstraint = iUp;
<b>this</b>.bottomConstraint = iDown;
<b>this</b>.minY = <b>this</b>.initPageY - iUp;
<b>this</b>.maxY = <b>this</b>.initPageY + iDown;
<b>if</b> (iTickSize) { <b>this</b>.setYTicks(<b>this</b>.initPageY, iTickSize); }
<b>this</b>.constrainY = true;
},
<i>/**
* resetConstraints must be called <b>if</b> you manually reposition a dd element.
* @method resetConstraints
* @param {boolean} maintainOffset
*/</i>
resetConstraints: <b>function</b>() {
<i>// Maintain offsets <b>if</b> necessary</i>
<b>if</b> (<b>this</b>.initPageX || <b>this</b>.initPageX === 0) {
<i>// figure out how much <b>this</b> thing has moved</i>
<b>var</b> dx = (<b>this</b>.maintainOffset) ? <b>this</b>.lastPageX - <b>this</b>.initPageX : 0;
<b>var</b> dy = (<b>this</b>.maintainOffset) ? <b>this</b>.lastPageY - <b>this</b>.initPageY : 0;
<b>this</b>.setInitPosition(dx, dy);
<i>// This is the first time we have detected the element's position</i>
} <b>else</b> {
<b>this</b>.setInitPosition();
}
<b>if</b> (<b>this</b>.constrainX) {
<b>this</b>.setXConstraint( <b>this</b>.leftConstraint,
<b>this</b>.rightConstraint,
<b>this</b>.xTickSize );
}
<b>if</b> (<b>this</b>.constrainY) {
<b>this</b>.setYConstraint( <b>this</b>.topConstraint,
<b>this</b>.bottomConstraint,
<b>this</b>.yTickSize );
}
},
<i>/**
* Normally the drag element is moved pixel by pixel, but we can specify
* that it move a number of pixels at a time. This method resolves the
* location when we have it set up like <b>this</b>.
* @method getTick
* @param {int} val where we want to place the object
* @param {int[]} tickArray sorted array of valid points
* @<b>return</b> {int} the closest tick
* @private
*/</i>
getTick: <b>function</b>(val, tickArray) {
<b>if</b> (!tickArray) {
<i>// If tick interval is not defined, it is effectively 1 pixel,</i>
<i>// so we <b>return</b> the value passed to us.</i>
<b>return</b> val;
} <b>else</b> if (tickArray[0] &gt;= val) {
<i>// The value is lower than the first tick, so we <b>return</b> the first</i>
<i>// tick.</i>
<b>return</b> tickArray[0];
} <b>else</b> {
<b>for</b> (<b>var</b> i=0, len=tickArray.length; i&lt;len; ++i) {
<b>var</b> next = i + 1;
<b>if</b> (tickArray[next] &amp;&amp; tickArray[next] &gt;= val) {
<b>var</b> diff1 = val - tickArray[i];
<b>var</b> diff2 = tickArray[next] - val;
<b>return</b> (diff2 &gt; diff1) ? tickArray[i] : tickArray[next];
}
}
<i>// The value is larger than the last tick, so we <b>return</b> the last</i>
<i>// tick.</i>
<b>return</b> tickArray[tickArray.length - 1];
}
},
<i>/**
* toString method
* @method toString
* @<b>return</b> {string} string representation of the dd obj
*/</i>
toString: <b>function</b>() {
<b>return</b> (&quot;DragDrop &quot; + <b>this</b>.id);
}
};
})();
<i>/**
* The drag and drop utility provides a framework <b>for</b> building drag and drop
* applications. In addition to enabling drag and drop <b>for</b> specific elements,
* the drag and drop elements are tracked by the manager class, and the
* interactions between the various elements are tracked during the drag and
* the implementing code is notified about these important moments.
*/</i>
<i>// Only load the library once. Rewriting the manager class would orphan</i>
<i>// existing drag and drop instances.</i>
<b>if</b> (!Ext.dd.DragDropMgr) {
<i>/**
* @class Ext.dd.DragDropMgr
* DragDropMgr is a singleton that tracks the element interaction <b>for</b>
* all DragDrop items <b>in</b> the window. Generally, you will not call
* <b>this</b> class directly, but it does have helper methods that could
* be useful <b>in</b> your DragDrop implementations.
* @singleton
*/</i>
Ext.dd.DragDropMgr = <b>function</b>() {
<b>var</b> Event = Ext.EventManager;
<b>return</b> {
<i>/**
* Two dimensional Array of registered DragDrop objects. The first
* dimension is the DragDrop item group, the second the DragDrop
* object.
* @property ids
* @type {string: string}
* @private
* @static
*/</i>
ids: {},
<i>/**
* Array of element ids defined as drag handles. Used to determine
* <b>if</b> the element that generated the mousedown event is actually the
* handle and not the html element itself.
* @property handleIds
* @type {string: string}
* @private
* @static
*/</i>
handleIds: {},
<i>/**
* the DragDrop object that is currently being dragged
* @property dragCurrent
* @type DragDrop
* @private
* @static
**/</i>
dragCurrent: null,
<i>/**
* the DragDrop object(s) that are being hovered over
* @property dragOvers
* @type Array
* @private
* @static
*/</i>
dragOvers: {},
<i>/**
* the X distance between the cursor and the object being dragged
* @property deltaX
* @type int
* @private
* @static
*/</i>
deltaX: 0,
<i>/**
* the Y distance between the cursor and the object being dragged
* @property deltaY
* @type int
* @private
* @static
*/</i>
deltaY: 0,
<i>/**
* Flag to determine <b>if</b> we should prevent the <b>default</b> behavior of the
* events we define. By <b>default</b> this is true, but <b>this</b> can be set to
* false <b>if</b> you need the <b>default</b> behavior (not recommended)
* @property preventDefault
* @type boolean
* @static
*/</i>
preventDefault: true,
<i>/**
* Flag to determine <b>if</b> we should stop the propagation of the events
* we generate. This is true by <b>default</b> but you may want to set it to
* false <b>if</b> the html element contains other features that require the
* mouse click.
* @property stopPropagation
* @type boolean
* @static
*/</i>
stopPropagation: true,
<i>/**
* Internal flag that is set to true when drag and drop has been
* intialized
* @property initialized
* @private
* @static
*/</i>
initalized: false,
<i>/**
* All drag and drop can be disabled.
* @property locked
* @private
* @static
*/</i>
locked: false,
<i>/**
* Called the first time an element is registered.
* @method init
* @private
* @static
*/</i>
init: <b>function</b>() {
<b>this</b>.initialized = true;
},
<i>/**
* In point mode, drag and drop interaction is defined by the
* location of the cursor during the drag/drop
* @property POINT
* @type int
* @static
*/</i>
POINT: 0,
<i>/**
* In intersect mode, drag and drop interactio nis defined by the
* overlap of two or more drag and drop objects.
* @property INTERSECT
* @type int
* @static
*/</i>
INTERSECT: 1,
<i>/**
* The current drag and drop mode. Default: POINT
* @property mode
* @type int
* @static
*/</i>
mode: 0,
<i>/**
* Runs method on all drag and drop objects
* @method _execOnAll
* @private
* @static
*/</i>
_execOnAll: <b>function</b>(sMethod, args) {
<b>for</b> (<b>var</b> i <b>in</b> this.ids) {
<b>for</b> (<b>var</b> j <b>in</b> this.ids[i]) {
<b>var</b> oDD = <b>this</b>.ids[i][j];
<b>if</b> (! <b>this</b>.isTypeOfDD(oDD)) {
<b>continue</b>;
}
oDD[sMethod].apply(oDD, args);
}
}
},
<i>/**
* Drag and drop initialization. Sets up the global event handlers
* @method _onLoad
* @private
* @static
*/</i>
_onLoad: <b>function</b>() {
<b>this</b>.init();
Event.on(document, &quot;mouseup&quot;, <b>this</b>.handleMouseUp, <b>this</b>, true);
Event.on(document, &quot;mousemove&quot;, <b>this</b>.handleMouseMove, <b>this</b>, true);
Event.on(window, &quot;unload&quot;, <b>this</b>._onUnload, <b>this</b>, true);
Event.on(window, &quot;resize&quot;, <b>this</b>._onResize, <b>this</b>, true);
<i>// Event.on(window, &quot;mouseout&quot;, <b>this</b>._test);</i>
},
<i>/**
* Reset constraints on all drag and drop objs
* @method _onResize
* @private
* @static
*/</i>
_onResize: <b>function</b>(e) {
<b>this</b>._execOnAll(&quot;resetConstraints&quot;, []);
},
<i>/**
* Lock all drag and drop functionality
* @method lock
* @static
*/</i>
lock: <b>function</b>() { <b>this</b>.locked = true; },
<i>/**
* Unlock all drag and drop functionality
* @method unlock
* @static
*/</i>
unlock: <b>function</b>() { <b>this</b>.locked = false; },
<i>/**
* Is drag and drop locked?
* @method isLocked
* @<b>return</b> {boolean} True <b>if</b> drag and drop is locked, false otherwise.
* @static
*/</i>
isLocked: <b>function</b>() { <b>return</b> this.locked; },
<i>/**
* Location cache that is set <b>for</b> all drag drop objects when a drag is
* initiated, cleared when the drag is finished.
* @property locationCache
* @private
* @static
*/</i>
locationCache: {},
<i>/**
* Set useCache to false <b>if</b> you want to force object the lookup of each
* drag and drop linked element constantly during a drag.
* @property useCache
* @type boolean
* @static
*/</i>
useCache: true,
<i>/**
* The number of pixels that the mouse needs to move after the
* mousedown before the drag is initiated. Default=3;
* @property clickPixelThresh
* @type int
* @static
*/</i>
clickPixelThresh: 3,
<i>/**
* The number of milliseconds after the mousedown event to initiate the
* drag <b>if</b> we don't get a mouseup event. Default=1000
* @property clickTimeThresh
* @type int
* @static
*/</i>
clickTimeThresh: 350,
<i>/**
* Flag that indicates that either the drag pixel threshold or the
* mousdown time threshold has been met
* @property dragThreshMet
* @type boolean
* @private
* @static
*/</i>
dragThreshMet: false,
<i>/**
* Timeout used <b>for</b> the click time threshold
* @property clickTimeout
* @type Object
* @private
* @static
*/</i>
clickTimeout: null,
<i>/**
* The X position of the mousedown event stored <b>for</b> later use when a
* drag threshold is met.
* @property startX
* @type int
* @private
* @static
*/</i>
startX: 0,
<i>/**
* The Y position of the mousedown event stored <b>for</b> later use when a
* drag threshold is met.
* @property startY
* @type int
* @private
* @static
*/</i>
startY: 0,
<i>/**
* Each DragDrop instance must be registered <b>with</b> the DragDropMgr.
* This is executed <b>in</b> DragDrop.init()
* @method regDragDrop
* @param {DragDrop} oDD the DragDrop object to register
* @param {String} sGroup the name of the group <b>this</b> element belongs to
* @static
*/</i>
regDragDrop: <b>function</b>(oDD, sGroup) {
<b>if</b> (!<b>this</b>.initialized) { <b>this</b>.init(); }
<b>if</b> (!<b>this</b>.ids[sGroup]) {
<b>this</b>.ids[sGroup] = {};
}
<b>this</b>.ids[sGroup][oDD.id] = oDD;
},
<i>/**
* Removes the supplied dd instance from the supplied group. Executed
* by DragDrop.removeFromGroup, so don't call <b>this</b> function directly.
* @method removeDDFromGroup
* @private
* @static
*/</i>
removeDDFromGroup: <b>function</b>(oDD, sGroup) {
<b>if</b> (!<b>this</b>.ids[sGroup]) {
<b>this</b>.ids[sGroup] = {};
}
<b>var</b> obj = <b>this</b>.ids[sGroup];
<b>if</b> (obj &amp;&amp; obj[oDD.id]) {
<b>delete</b> obj[oDD.id];
}
},
<i>/**
* Unregisters a drag and drop item. This is executed <b>in</b>
* DragDrop.unreg, use that method instead of calling <b>this</b> directly.
* @method _remove
* @private
* @static
*/</i>
_remove: <b>function</b>(oDD) {
<b>for</b> (<b>var</b> g <b>in</b> oDD.groups) {
<b>if</b> (g &amp;&amp; <b>this</b>.ids[g][oDD.id]) {
<b>delete</b> this.ids[g][oDD.id];
}
}
<b>delete</b> this.handleIds[oDD.id];
},
<i>/**
* Each DragDrop handle element must be registered. This is done
* automatically when executing DragDrop.setHandleElId()
* @method regHandle
* @param {String} sDDId the DragDrop id <b>this</b> element is a handle <b>for</b>
* @param {String} sHandleId the id of the element that is the drag
* handle
* @static
*/</i>
regHandle: <b>function</b>(sDDId, sHandleId) {
<b>if</b> (!<b>this</b>.handleIds[sDDId]) {
<b>this</b>.handleIds[sDDId] = {};
}
<b>this</b>.handleIds[sDDId][sHandleId] = sHandleId;
},
<i>/**
* Utility <b>function</b> to determine <b>if</b> a given element has been
* registered as a drag drop item.
* @method isDragDrop
* @param {String} id the element id to check
* @<b>return</b> {boolean} true <b>if</b> this element is a DragDrop item,
* false otherwise
* @static
*/</i>
isDragDrop: <b>function</b>(id) {
<b>return</b> ( <b>this</b>.getDDById(id) ) ? true : false;
},
<i>/**
* Returns the drag and drop instances that are <b>in</b> all groups the
* passed <b>in</b> instance belongs to.
* @method getRelated
* @param {DragDrop} p_oDD the obj to get related data <b>for</b>
* @param {boolean} bTargetsOnly <b>if</b> true, only <b>return</b> targetable objs
* @<b>return</b> {DragDrop[]} the related instances
* @static
*/</i>
getRelated: <b>function</b>(p_oDD, bTargetsOnly) {
<b>var</b> oDDs = [];
<b>for</b> (<b>var</b> i <b>in</b> p_oDD.groups) {
<b>for</b> (j <b>in</b> this.ids[i]) {
<b>var</b> dd = <b>this</b>.ids[i][j];
<b>if</b> (! <b>this</b>.isTypeOfDD(dd)) {
<b>continue</b>;
}
<b>if</b> (!bTargetsOnly || dd.isTarget) {
oDDs[oDDs.length] = dd;
}
}
}
<b>return</b> oDDs;
},
<i>/**
* Returns true <b>if</b> the specified dd target is a legal target <b>for</b>
* the specifice drag obj
* @method isLegalTarget
* @param {DragDrop} the drag obj
* @param {DragDrop} the target
* @<b>return</b> {boolean} true <b>if</b> the target is a legal target <b>for</b> the
* dd obj
* @static
*/</i>
isLegalTarget: <b>function</b> (oDD, oTargetDD) {
<b>var</b> targets = <b>this</b>.getRelated(oDD, true);
<b>for</b> (<b>var</b> i=0, len=targets.length;i&lt;len;++i) {
<b>if</b> (targets[i].id == oTargetDD.id) {
<b>return</b> true;
}
}
<b>return</b> false;
},
<i>/**
* My goal is to be able to transparently determine <b>if</b> an object is
* <b>typeof</b> DragDrop, and the exact subclass of DragDrop. <b>typeof</b>
* returns &quot;object&quot;, oDD.constructor.toString() always returns
* &quot;DragDrop&quot; and not the name of the subclass. So <b>for</b> now it just
* evaluates a well-known variable <b>in</b> DragDrop.
* @method isTypeOfDD
* @param {Object} the object to evaluate
* @<b>return</b> {boolean} true <b>if</b> typeof oDD = DragDrop
* @static
*/</i>
isTypeOfDD: <b>function</b> (oDD) {
<b>return</b> (oDD &amp;&amp; oDD.__ygDragDrop);
},
<i>/**
* Utility <b>function</b> to determine <b>if</b> a given element has been
* registered as a drag drop handle <b>for</b> the given Drag Drop object.
* @method isHandle
* @param {String} id the element id to check
* @<b>return</b> {boolean} true <b>if</b> this element is a DragDrop handle, false
* otherwise
* @static
*/</i>
isHandle: <b>function</b>(sDDId, sHandleId) {
<b>return</b> ( <b>this</b>.handleIds[sDDId] &amp;&amp;
<b>this</b>.handleIds[sDDId][sHandleId] );
},
<i>/**
* Returns the DragDrop instance <b>for</b> a given id
* @method getDDById
* @param {String} id the id of the DragDrop object
* @<b>return</b> {DragDrop} the drag drop object, null <b>if</b> it is not found
* @static
*/</i>
getDDById: <b>function</b>(id) {
<b>for</b> (<b>var</b> i <b>in</b> this.ids) {
<b>if</b> (<b>this</b>.ids[i][id]) {
<b>return</b> this.ids[i][id];
}
}
<b>return</b> null;
},
<i>/**
* Fired after a registered DragDrop object gets the mousedown event.
* Sets up the events required to track the object being dragged
* @method handleMouseDown
* @param {Event} e the event
* @param oDD the DragDrop object being dragged
* @private
* @static
*/</i>
handleMouseDown: <b>function</b>(e, oDD) {
<b>this</b>.currentTarget = Ext.lib.Event.getTarget(e);
<b>this</b>.dragCurrent = oDD;
<b>var</b> el = oDD.getEl();
<i>// track start position</i>
<b>this</b>.startX = Ext.lib.Event.getPageX(e);
<b>this</b>.startY = Ext.lib.Event.getPageY(e);
<b>this</b>.deltaX = <b>this</b>.startX - el.offsetLeft;
<b>this</b>.deltaY = <b>this</b>.startY - el.offsetTop;
<b>this</b>.dragThreshMet = false;
<b>this</b>.clickTimeout = setTimeout(
<b>function</b>() {
<b>var</b> DDM = Ext.dd.DDM;
DDM.startDrag(DDM.startX, DDM.startY);
},
<b>this</b>.clickTimeThresh );
},
<i>/**
* Fired when either the drag pixel threshol or the mousedown hold
* time threshold has been met.
* @method startDrag
* @param x {int} the X position of the original mousedown
* @param y {int} the Y position of the original mousedown
* @static
*/</i>
startDrag: <b>function</b>(x, y) {
clearTimeout(<b>this</b>.clickTimeout);
<b>if</b> (<b>this</b>.dragCurrent) {
<b>this</b>.dragCurrent.b4StartDrag(x, y);
<b>this</b>.dragCurrent.startDrag(x, y);
}
<b>this</b>.dragThreshMet = true;
},
<i>/**
* Internal <b>function</b> to handle the mouseup event. Will be invoked
* from the context of the document.
* @method handleMouseUp
* @param {Event} e the event
* @private
* @static
*/</i>
handleMouseUp: <b>function</b>(e) {
<b>if</b> (! <b>this</b>.dragCurrent) {
<b>return</b>;
}
clearTimeout(<b>this</b>.clickTimeout);
<b>if</b> (<b>this</b>.dragThreshMet) {
<b>this</b>.fireEvents(e, true);
} <b>else</b> {
}
<b>this</b>.stopDrag(e);
<b>this</b>.stopEvent(e);
},
<i>/**
* Utility to stop event propagation and event <b>default</b>, <b>if</b> these
* features are turned on.
* @method stopEvent
* @param {Event} e the event as returned by <b>this</b>.getEvent()
* @static
*/</i>
stopEvent: <b>function</b>(e){
<b>if</b>(this.stopPropagation) {
e.stopPropagation();
}
<b>if</b> (<b>this</b>.preventDefault) {
e.preventDefault();
}
},
<i>/**
* Internal <b>function</b> to clean up event handlers after the drag
* operation is complete
* @method stopDrag
* @param {Event} e the event
* @private
* @static
*/</i>
stopDrag: <b>function</b>(e) {
<i>// Fire the drag end event <b>for</b> the item that was dragged</i>
<b>if</b> (<b>this</b>.dragCurrent) {
<b>if</b> (<b>this</b>.dragThreshMet) {
<b>this</b>.dragCurrent.b4EndDrag(e);
<b>this</b>.dragCurrent.endDrag(e);
}
<b>this</b>.dragCurrent.onMouseUp(e);
}
<b>this</b>.dragCurrent = null;
<b>this</b>.dragOvers = {};
},
<i>/**
* Internal <b>function</b> to handle the mousemove event. Will be invoked
* from the context of the html element.
*
* @TODO figure out what we can <b>do</b> about mouse events lost when the
* user drags objects beyond the window boundary. Currently we can
* detect <b>this</b> in internet explorer by verifying that the mouse is
* down during the mousemove event. Firefox doesn't give us the
* button state on the mousemove event.
* @method handleMouseMove
* @param {Event} e the event
* @private
* @static
*/</i>
handleMouseMove: <b>function</b>(e) {
<b>if</b> (! <b>this</b>.dragCurrent) {
<b>return</b> true;
}
<i>// <b>var</b> button = e.which || e.button;</i>
<i>// check <b>for</b> IE mouseup outside of page boundary</i>
<b>if</b> (Ext.isIE &amp;&amp; (e.button !== 0 &amp;&amp; e.button !== 1 &amp;&amp; e.button !== 2)) {
<b>this</b>.stopEvent(e);
<b>return</b> this.handleMouseUp(e);
}
<b>if</b> (!<b>this</b>.dragThreshMet) {
<b>var</b> diffX = Math.abs(<b>this</b>.startX - Ext.lib.Event.getPageX(e));
<b>var</b> diffY = Math.abs(<b>this</b>.startY - Ext.lib.Event.getPageY(e));
<b>if</b> (diffX &gt; <b>this</b>.clickPixelThresh ||
diffY &gt; <b>this</b>.clickPixelThresh) {
<b>this</b>.startDrag(<b>this</b>.startX, <b>this</b>.startY);
}
}
<b>if</b> (<b>this</b>.dragThreshMet) {
<b>this</b>.dragCurrent.b4Drag(e);
<b>this</b>.dragCurrent.onDrag(e);
<b>if</b>(!<b>this</b>.dragCurrent.moveOnly){
<b>this</b>.fireEvents(e, false);
}
}
<b>this</b>.stopEvent(e);
<b>return</b> true;
},
<i>/**
* Iterates over all of the DragDrop elements to find ones we are
* hovering over or dropping on
* @method fireEvents
* @param {Event} e the event
* @param {boolean} isDrop is <b>this</b> a drop op or a mouseover op?
* @private
* @static
*/</i>
fireEvents: <b>function</b>(e, isDrop) {
<b>var</b> dc = <b>this</b>.dragCurrent;
<i>// If the user did the mouse up outside of the window, we could</i>
<i>// get here even though we have ended the drag.</i>
<b>if</b> (!dc || dc.isLocked()) {
<b>return</b>;
}
<b>var</b> x = Ext.lib.Event.getPageX(e);
<b>var</b> y = Ext.lib.Event.getPageY(e);
<b>var</b> pt = <b>new</b> Ext.lib.Point(x,y);
<i>// cache the previous dragOver array</i>
<b>var</b> oldOvers = [];
<b>var</b> outEvts = [];
<b>var</b> overEvts = [];
<b>var</b> dropEvts = [];
<b>var</b> enterEvts = [];
<i>// Check to see <b>if</b> the object(s) we were hovering over is no longer</i>
<i>// being hovered over so we can fire the onDragOut event</i>
<b>for</b> (<b>var</b> i <b>in</b> this.dragOvers) {
<b>var</b> ddo = <b>this</b>.dragOvers[i];
<b>if</b> (! <b>this</b>.isTypeOfDD(ddo)) {
<b>continue</b>;
}
<b>if</b> (! <b>this</b>.isOverTarget(pt, ddo, <b>this</b>.mode)) {
outEvts.push( ddo );
}
oldOvers[i] = true;
<b>delete</b> this.dragOvers[i];
}
<b>for</b> (<b>var</b> sGroup <b>in</b> dc.groups) {
<b>if</b> (&quot;string&quot; != <b>typeof</b> sGroup) {
<b>continue</b>;
}
<b>for</b> (i <b>in</b> this.ids[sGroup]) {
<b>var</b> oDD = <b>this</b>.ids[sGroup][i];
<b>if</b> (! <b>this</b>.isTypeOfDD(oDD)) {
<b>continue</b>;
}
<b>if</b> (oDD.isTarget &amp;&amp; !oDD.isLocked() &amp;&amp; oDD != dc) {
<b>if</b> (<b>this</b>.isOverTarget(pt, oDD, <b>this</b>.mode)) {
<i>// look <b>for</b> drop interactions</i>
<b>if</b> (isDrop) {
dropEvts.push( oDD );
<i>// look <b>for</b> drag enter and drag over interactions</i>
} <b>else</b> {
<i>// initial drag over: dragEnter fires</i>
<b>if</b> (!oldOvers[oDD.id]) {
enterEvts.push( oDD );
<i>// subsequent drag overs: dragOver fires</i>
} <b>else</b> {
overEvts.push( oDD );
}
<b>this</b>.dragOvers[oDD.id] = oDD;
}
}
}
}
}
<b>if</b> (<b>this</b>.mode) {
<b>if</b> (outEvts.length) {
dc.b4DragOut(e, outEvts);
dc.onDragOut(e, outEvts);
}
<b>if</b> (enterEvts.length) {
dc.onDragEnter(e, enterEvts);
}
<b>if</b> (overEvts.length) {
dc.b4DragOver(e, overEvts);
dc.onDragOver(e, overEvts);
}
<b>if</b> (dropEvts.length) {
dc.b4DragDrop(e, dropEvts);
dc.onDragDrop(e, dropEvts);
}
} <b>else</b> {
<i>// fire dragout events</i>
<b>var</b> len = 0;
<b>for</b> (i=0, len=outEvts.length; i&lt;len; ++i) {
dc.b4DragOut(e, outEvts[i].id);
dc.onDragOut(e, outEvts[i].id);
}
<i>// fire enter events</i>
<b>for</b> (i=0,len=enterEvts.length; i&lt;len; ++i) {
<i>// dc.b4DragEnter(e, oDD.id);</i>
dc.onDragEnter(e, enterEvts[i].id);
}
<i>// fire over events</i>
<b>for</b> (i=0,len=overEvts.length; i&lt;len; ++i) {
dc.b4DragOver(e, overEvts[i].id);
dc.onDragOver(e, overEvts[i].id);
}
<i>// fire drop events</i>
<b>for</b> (i=0, len=dropEvts.length; i&lt;len; ++i) {
dc.b4DragDrop(e, dropEvts[i].id);
dc.onDragDrop(e, dropEvts[i].id);
}
}
<i>// notify about a drop that did not find a target</i>
<b>if</b> (isDrop &amp;&amp; !dropEvts.length) {
dc.onInvalidDrop(e);
}
},
<i>/**
* Helper <b>function</b> for getting the best match from the list of drag
* and drop objects returned by the drag and drop events when we are
* <b>in</b> INTERSECT mode. It returns either the first object that the
* cursor is over, or the object that has the greatest overlap <b>with</b>
* the dragged element.
* @method getBestMatch
* @param {DragDrop[]} dds The array of drag and drop objects
* targeted
* @<b>return</b> {DragDrop} The best single match
* @static
*/</i>
getBestMatch: <b>function</b>(dds) {
<b>var</b> winner = null;
<i>// Return null <b>if</b> the input is not what we expect</i>
<i>//<b>if</b> (!dds || !dds.length || dds.length == 0) {</i>
<i>// winner = null;</i>
<i>// If there is only one item, it wins</i>
<i>//} <b>else</b> if (dds.length == 1) {</i>
<b>var</b> len = dds.length;
<b>if</b> (len == 1) {
winner = dds[0];
} <b>else</b> {
<i>// Loop through the targeted items</i>
<b>for</b> (<b>var</b> i=0; i&lt;len; ++i) {
<b>var</b> dd = dds[i];
<i>// If the cursor is over the object, it wins. If the</i>
<i>// cursor is over multiple matches, the first one we come</i>
<i>// to wins.</i>
<b>if</b> (dd.cursorIsOver) {
winner = dd;
<b>break</b>;
<i>// Otherwise the object <b>with</b> the most overlap wins</i>
} <b>else</b> {
<b>if</b> (!winner ||
winner.overlap.getArea() &lt; dd.overlap.getArea()) {
winner = dd;
}
}
}
}
<b>return</b> winner;
},
<i>/**
* Refreshes the cache of the top-left and bottom-right points of the
* drag and drop objects <b>in</b> the specified group(s). This is <b>in</b> the
* format that is stored <b>in</b> the drag and drop instance, so typical
* usage is:
* &lt;code&gt;
* Ext.dd.DragDropMgr.refreshCache(ddinstance.groups);
* &lt;/code&gt;
* Alternatively:
* &lt;code&gt;
* Ext.dd.DragDropMgr.refreshCache({group1:true, group2:true});
* &lt;/code&gt;
* @TODO <b>this</b> really should be an indexed array. Alternatively <b>this</b>
* method could accept both.
* @method refreshCache
* @param {Object} groups an associative array of groups to refresh
* @static
*/</i>
refreshCache: <b>function</b>(groups) {
<b>for</b> (<b>var</b> sGroup <b>in</b> groups) {
<b>if</b> (&quot;string&quot; != <b>typeof</b> sGroup) {
<b>continue</b>;
}
<b>for</b> (<b>var</b> i <b>in</b> this.ids[sGroup]) {
<b>var</b> oDD = <b>this</b>.ids[sGroup][i];
<b>if</b> (<b>this</b>.isTypeOfDD(oDD)) {
<i>// <b>if</b> (<b>this</b>.isTypeOfDD(oDD) &amp;&amp; oDD.isTarget) {</i>
<b>var</b> loc = <b>this</b>.getLocation(oDD);
<b>if</b> (loc) {
<b>this</b>.locationCache[oDD.id] = loc;
} <b>else</b> {
<b>delete</b> this.locationCache[oDD.id];
<i>// <b>this</b> will unregister the drag and drop object <b>if</b></i>
<i>// the element is not <b>in</b> a usable state</i>
<i>// oDD.unreg();</i>
}
}
}
}
},
<i>/**
* This checks to make sure an element exists and is <b>in</b> the DOM. The
* main purpose is to handle cases where innerHTML is used to remove
* drag and drop objects from the DOM. IE provides an 'unspecified
* error' when trying to access the offsetParent of such an element
* @method verifyEl
* @param {HTMLElement} el the element to check
* @<b>return</b> {boolean} true <b>if</b> the element looks usable
* @static
*/</i>
verifyEl: <b>function</b>(el) {
try {
<b>if</b> (el) {
<b>var</b> parent = el.offsetParent;
<b>if</b> (parent) {
<b>return</b> true;
}
}
} catch(e) {
}
<b>return</b> false;
},
<i>/**
* Returns a Region object containing the drag and drop element's position
* and size, including the padding configured <b>for</b> it
* @method getLocation
* @param {DragDrop} oDD the drag and drop object to get the
* location <b>for</b>
* @<b>return</b> {Ext.lib.Region} a Region object representing the total area
* the element occupies, including any padding
* the instance is configured <b>for</b>.
* @static
*/</i>
getLocation: <b>function</b>(oDD) {
<b>if</b> (! <b>this</b>.isTypeOfDD(oDD)) {
<b>return</b> null;
}
<b>var</b> el = oDD.getEl(), pos, x1, x2, y1, y2, t, r, b, l;
try {
pos= Ext.lib.Dom.getXY(el);
} catch (e) { }
<b>if</b> (!pos) {
<b>return</b> null;
}
x1 = pos[0];
x2 = x1 + el.offsetWidth;
y1 = pos[1];
y2 = y1 + el.offsetHeight;
t = y1 - oDD.padding[0];
r = x2 + oDD.padding[1];
b = y2 + oDD.padding[2];
l = x1 - oDD.padding[3];
<b>return</b> new Ext.lib.Region( t, r, b, l );
},
<i>/**
* Checks the cursor location to see <b>if</b> it over the target
* @method isOverTarget
* @param {Ext.lib.Point} pt The point to evaluate
* @param {DragDrop} oTarget the DragDrop object we are inspecting
* @<b>return</b> {boolean} true <b>if</b> the mouse is over the target
* @private
* @static
*/</i>
isOverTarget: <b>function</b>(pt, oTarget, intersect) {
<i>// use cache <b>if</b> available</i>
<b>var</b> loc = <b>this</b>.locationCache[oTarget.id];
<b>if</b> (!loc || !<b>this</b>.useCache) {
loc = <b>this</b>.getLocation(oTarget);
<b>this</b>.locationCache[oTarget.id] = loc;
}
<b>if</b> (!loc) {
<b>return</b> false;
}
oTarget.cursorIsOver = loc.contains( pt );
<i>// DragDrop is using <b>this</b> as a sanity check <b>for</b> the initial mousedown</i>
<i>// <b>in</b> this <b>case</b> we are done. In POINT mode, <b>if</b> the drag obj has no</i>
<i>// contraints, we are also done. Otherwise we need to evaluate the</i>
<i>// location of the target as related to the actual location of the</i>
<i>// dragged element.</i>
<b>var</b> dc = <b>this</b>.dragCurrent;
<b>if</b> (!dc || !dc.getTargetCoord ||
(!intersect &amp;&amp; !dc.constrainX &amp;&amp; !dc.constrainY)) {
<b>return</b> oTarget.cursorIsOver;
}
oTarget.overlap = null;
<i>// Get the current location of the drag element, <b>this</b> is the</i>
<i>// location of the mouse event less the delta that represents</i>
<i>// where the original mousedown happened on the element. We</i>
<i>// need to consider constraints and ticks as well.</i>
<b>var</b> pos = dc.getTargetCoord(pt.x, pt.y);
<b>var</b> el = dc.getDragEl();
<b>var</b> curRegion = <b>new</b> Ext.lib.Region( pos.y,
pos.x + el.offsetWidth,
pos.y + el.offsetHeight,
pos.x );
<b>var</b> overlap = curRegion.intersect(loc);
<b>if</b> (overlap) {
oTarget.overlap = overlap;
<b>return</b> (intersect) ? true : oTarget.cursorIsOver;
} <b>else</b> {
<b>return</b> false;
}
},
<i>/**
* unload event handler
* @method _onUnload
* @private
* @static
*/</i>
_onUnload: <b>function</b>(e, me) {
Ext.dd.DragDropMgr.unregAll();
},
<i>/**
* Cleans up the drag and drop events and objects.
* @method unregAll
* @private
* @static
*/</i>
unregAll: <b>function</b>() {
<b>if</b> (<b>this</b>.dragCurrent) {
<b>this</b>.stopDrag();
<b>this</b>.dragCurrent = null;
}
<b>this</b>._execOnAll(&quot;unreg&quot;, []);
<b>for</b> (i <b>in</b> this.elementCache) {
<b>delete</b> this.elementCache[i];
}
<b>this</b>.elementCache = {};
<b>this</b>.ids = {};
},
<i>/**
* A cache of DOM elements
* @property elementCache
* @private
* @static
*/</i>
elementCache: {},
<i>/**
* Get the wrapper <b>for</b> the DOM element specified
* @method getElWrapper
* @param {String} id the id of the element to get
* @<b>return</b> {Ext.dd.DDM.ElementWrapper} the wrapped element
* @private
* @deprecated This wrapper isn't that useful
* @static
*/</i>
getElWrapper: <b>function</b>(id) {
<b>var</b> oWrapper = <b>this</b>.elementCache[id];
<b>if</b> (!oWrapper || !oWrapper.el) {
oWrapper = <b>this</b>.elementCache[id] =
<b>new</b> this.ElementWrapper(Ext.getDom(id));
}
<b>return</b> oWrapper;
},
<i>/**
* Returns the actual DOM element
* @method getElement
* @param {String} id the id of the elment to get
* @<b>return</b> {Object} The element
* @deprecated use Ext.lib.Ext.getDom instead
* @static
*/</i>
getElement: <b>function</b>(id) {
<b>return</b> Ext.getDom(id);
},
<i>/**
* Returns the style property <b>for</b> the DOM element (i.e.,
* document.getElById(id).style)
* @method getCss
* @param {String} id the id of the elment to get
* @<b>return</b> {Object} The style property of the element
* @deprecated use Ext.lib.Dom instead
* @static
*/</i>
getCss: <b>function</b>(id) {
<b>var</b> el = Ext.getDom(id);
<b>return</b> (el) ? el.style : null;
},
<i>/**
* Inner class <b>for</b> cached elements
* @class DragDropMgr.ElementWrapper
* @<b>for</b> DragDropMgr
* @private
* @deprecated
*/</i>
ElementWrapper: <b>function</b>(el) {
<i>/**
* The element
* @property el
*/</i>
<b>this</b>.el = el || null;
<i>/**
* The element id
* @property id
*/</i>
<b>this</b>.id = <b>this</b>.el &amp;&amp; el.id;
<i>/**
* A reference to the style property
* @property css
*/</i>
<b>this</b>.css = <b>this</b>.el &amp;&amp; el.style;
},
<i>/**
* Returns the X position of an html element
* @method getPosX
* @param el the element <b>for</b> which to get the position
* @<b>return</b> {int} the X coordinate
* @<b>for</b> DragDropMgr
* @deprecated use Ext.lib.Dom.getX instead
* @static
*/</i>
getPosX: <b>function</b>(el) {
<b>return</b> Ext.lib.Dom.getX(el);
},
<i>/**
* Returns the Y position of an html element
* @method getPosY
* @param el the element <b>for</b> which to get the position
* @<b>return</b> {int} the Y coordinate
* @deprecated use Ext.lib.Dom.getY instead
* @static
*/</i>
getPosY: <b>function</b>(el) {
<b>return</b> Ext.lib.Dom.getY(el);
},
<i>/**
* Swap two nodes. In IE, we use the native method, <b>for</b> others we
* emulate the IE behavior
* @method swapNode
* @param n1 the first node to swap
* @param n2 the other node to swap
* @static
*/</i>
swapNode: <b>function</b>(n1, n2) {
<b>if</b> (n1.swapNode) {
n1.swapNode(n2);
} <b>else</b> {
<b>var</b> p = n2.parentNode;
<b>var</b> s = n2.nextSibling;
<b>if</b> (s == n1) {
p.insertBefore(n1, n2);
} <b>else</b> if (n2 == n1.nextSibling) {
p.insertBefore(n2, n1);
} <b>else</b> {
n1.parentNode.replaceChild(n2, n1);
p.insertBefore(n1, s);
}
}
},
<i>/**
* Returns the current scroll position
* @method getScroll
* @private
* @static
*/</i>
getScroll: <b>function</b> () {
<b>var</b> t, l, dde=document.documentElement, db=document.body;
<b>if</b> (dde &amp;&amp; (dde.scrollTop || dde.scrollLeft)) {
t = dde.scrollTop;
l = dde.scrollLeft;
} <b>else</b> if (db) {
t = db.scrollTop;
l = db.scrollLeft;
} <b>else</b> {
}
<b>return</b> { top: t, left: l };
},
<i>/**
* Returns the specified element style property
* @method getStyle
* @param {HTMLElement} el the element
* @param {string} styleProp the style property
* @<b>return</b> {string} The value of the style property
* @deprecated use Ext.lib.Dom.getStyle
* @static
*/</i>
getStyle: <b>function</b>(el, styleProp) {
<b>return</b> Ext.fly(el).getStyle(styleProp);
},
<i>/**
* Gets the scrollTop
* @method getScrollTop
* @<b>return</b> {int} the document's scrollTop
* @static
*/</i>
getScrollTop: <b>function</b> () { <b>return</b> this.getScroll().top; },
<i>/**
* Gets the scrollLeft
* @method getScrollLeft
* @<b>return</b> {int} the document's scrollTop
* @static
*/</i>
getScrollLeft: <b>function</b> () { <b>return</b> this.getScroll().left; },
<i>/**
* Sets the x/y position of an element to the location of the
* target element.
* @method moveToEl
* @param {HTMLElement} moveEl The element to move
* @param {HTMLElement} targetEl The position reference element
* @static
*/</i>
moveToEl: <b>function</b> (moveEl, targetEl) {
<b>var</b> aCoord = Ext.lib.Dom.getXY(targetEl);
Ext.lib.Dom.setXY(moveEl, aCoord);
},
<i>/**
* Numeric array sort <b>function</b>
* @method numericSort
* @static
*/</i>
numericSort: <b>function</b>(a, b) { <b>return</b> (a - b); },
<i>/**
* Internal counter
* @property _timeoutCount
* @private
* @static
*/</i>
_timeoutCount: 0,
<i>/**
* Trying to make the load order less important. Without <b>this</b> we get
* an error <b>if</b> this file is loaded before the Event Utility.
* @method _addListeners
* @private
* @static
*/</i>
_addListeners: <b>function</b>() {
<b>var</b> DDM = Ext.dd.DDM;
<b>if</b> ( Ext.lib.Event &amp;&amp; document ) {
DDM._onLoad();
} <b>else</b> {
<b>if</b> (DDM._timeoutCount &gt; 2000) {
} <b>else</b> {
setTimeout(DDM._addListeners, 10);
<b>if</b> (document &amp;&amp; document.body) {
DDM._timeoutCount += 1;
}
}
}
},
<i>/**
* Recursively searches the immediate parent and all child nodes <b>for</b>
* the handle element <b>in</b> order to determine wheter or not it was
* clicked.
* @method handleWasClicked
* @param node the html element to inspect
* @static
*/</i>
handleWasClicked: <b>function</b>(node, id) {
<b>if</b> (<b>this</b>.isHandle(id, node.id)) {
<b>return</b> true;
} <b>else</b> {
<i>// check to see <b>if</b> this is a text node child of the one we want</i>
<b>var</b> p = node.parentNode;
<b>while</b> (p) {
<b>if</b> (<b>this</b>.isHandle(id, p.id)) {
<b>return</b> true;
} <b>else</b> {
p = p.parentNode;
}
}
}
<b>return</b> false;
}
};
}();
<i>// shorter alias, save a few bytes</i>
Ext.dd.DDM = Ext.dd.DragDropMgr;
Ext.dd.DDM._addListeners();
}
<i>/**
* @class Ext.dd.DD
* A DragDrop implementation where the linked element follows the
* mouse cursor during a drag.
* @extends Ext.dd.DragDrop
* @constructor
* @param {String} id the id of the linked element
* @param {String} sGroup the group of related DragDrop items
* @param {object} config an object containing configurable attributes
* Valid properties <b>for</b> DD:
* scroll
*/</i>
Ext.dd.DD = <b>function</b>(id, sGroup, config) {
<b>if</b> (id) {
<b>this</b>.init(id, sGroup, config);
}
};
Ext.extend(Ext.dd.DD, Ext.dd.DragDrop, {
<i>/**
* When set to true, the utility automatically tries to scroll the browser
* window wehn a drag and drop element is dragged near the viewport boundary.
* Defaults to true.
* @property scroll
* @type boolean
*/</i>
scroll: true,
<i>/**
* Sets the pointer offset to the distance between the linked element's top
* left corner and the location the element was clicked
* @method autoOffset
* @param {int} iPageX the X coordinate of the click
* @param {int} iPageY the Y coordinate of the click
*/</i>
autoOffset: <b>function</b>(iPageX, iPageY) {
<b>var</b> x = iPageX - <b>this</b>.startPageX;
<b>var</b> y = iPageY - <b>this</b>.startPageY;
<b>this</b>.setDelta(x, y);
},
<i>/**
* Sets the pointer offset. You can call <b>this</b> directly to force the
* offset to be <b>in</b> a particular location (e.g., pass <b>in</b> 0,0 to set it
* to the center of the object)
* @method setDelta
* @param {int} iDeltaX the distance from the left
* @param {int} iDeltaY the distance from the top
*/</i>
setDelta: <b>function</b>(iDeltaX, iDeltaY) {
<b>this</b>.deltaX = iDeltaX;
<b>this</b>.deltaY = iDeltaY;
},
<i>/**
* Sets the drag element to the location of the mousedown or click event,
* maintaining the cursor location relative to the location on the element
* that was clicked. Override <b>this</b> if you want to place the element <b>in</b> a
* location other than where the cursor is.
* @method setDragElPos
* @param {int} iPageX the X coordinate of the mousedown or drag event
* @param {int} iPageY the Y coordinate of the mousedown or drag event
*/</i>
setDragElPos: <b>function</b>(iPageX, iPageY) {
<i>// the first time we <b>do</b> this, we are going to check to make sure</i>
<i>// the element has css positioning</i>
<b>var</b> el = <b>this</b>.getDragEl();
<b>this</b>.alignElWithMouse(el, iPageX, iPageY);
},
<i>/**
* Sets the element to the location of the mousedown or click event,
* maintaining the cursor location relative to the location on the element
* that was clicked. Override <b>this</b> if you want to place the element <b>in</b> a
* location other than where the cursor is.
* @method alignElWithMouse
* @param {HTMLElement} el the element to move
* @param {int} iPageX the X coordinate of the mousedown or drag event
* @param {int} iPageY the Y coordinate of the mousedown or drag event
*/</i>
alignElWithMouse: <b>function</b>(el, iPageX, iPageY) {
<b>var</b> oCoord = <b>this</b>.getTargetCoord(iPageX, iPageY);
<b>var</b> fly = el.dom ? el : Ext.fly(el);
<b>if</b> (!<b>this</b>.deltaSetXY) {
<b>var</b> aCoord = [oCoord.x, oCoord.y];
fly.setXY(aCoord);
<b>var</b> newLeft = fly.getLeft(true);
<b>var</b> newTop = fly.getTop(true);
<b>this</b>.deltaSetXY = [ newLeft - oCoord.x, newTop - oCoord.y ];
} <b>else</b> {
fly.setLeftTop(oCoord.x + <b>this</b>.deltaSetXY[0], oCoord.y + <b>this</b>.deltaSetXY[1]);
}
<b>this</b>.cachePosition(oCoord.x, oCoord.y);
<b>this</b>.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
<b>return</b> oCoord;
},
<i>/**
* Saves the most recent position so that we can reset the constraints and
* tick marks on-demand. We need to know <b>this</b> so that we can calculate the
* number of pixels the element is offset from its original position.
* @method cachePosition
* @param iPageX the current x position (optional, <b>this</b> just makes it so we
* don't have to look it up again)
* @param iPageY the current y position (optional, <b>this</b> just makes it so we
* don't have to look it up again)
*/</i>
cachePosition: <b>function</b>(iPageX, iPageY) {
<b>if</b> (iPageX) {
<b>this</b>.lastPageX = iPageX;
<b>this</b>.lastPageY = iPageY;
} <b>else</b> {
<b>var</b> aCoord = Ext.lib.Dom.getXY(<b>this</b>.getEl());
<b>this</b>.lastPageX = aCoord[0];
<b>this</b>.lastPageY = aCoord[1];
}
},
<i>/**
* Auto-scroll the window <b>if</b> the dragged object has been moved beyond the
* visible window boundary.
* @method autoScroll
* @param {int} x the drag element's x position
* @param {int} y the drag element's y position
* @param {int} h the height of the drag element
* @param {int} w the width of the drag element
* @private
*/</i>
autoScroll: <b>function</b>(x, y, h, w) {
<b>if</b> (<b>this</b>.scroll) {
<i>// The client height</i>
<b>var</b> clientH = Ext.lib.Dom.getViewWidth();
<i>// The client width</i>
<b>var</b> clientW = Ext.lib.Dom.getViewHeight();
<i>// The amt scrolled down</i>
<b>var</b> st = <b>this</b>.DDM.getScrollTop();
<i>// The amt scrolled right</i>
<b>var</b> sl = <b>this</b>.DDM.getScrollLeft();
<i>// Location of the bottom of the element</i>
<b>var</b> bot = h + y;
<i>// Location of the right of the element</i>
<b>var</b> right = w + x;
<i>// The distance from the cursor to the bottom of the visible area,</i>
<i>// adjusted so that we don't scroll <b>if</b> the cursor is beyond the</i>
<i>// element drag constraints</i>
<b>var</b> toBot = (clientH + st - y - <b>this</b>.deltaY);
<i>// The distance from the cursor to the right of the visible area</i>
<b>var</b> toRight = (clientW + sl - x - <b>this</b>.deltaX);
<i>// How close to the edge the cursor must be before we scroll</i>
<i>// <b>var</b> thresh = (document.all) ? 100 : 40;</i>
<b>var</b> thresh = 40;
<i>// How many pixels to scroll per autoscroll op. This helps to reduce</i>
<i>// clunky scrolling. IE is more sensitive about <b>this</b> ... it needs <b>this</b></i>
<i>// value to be higher.</i>
<b>var</b> scrAmt = (document.all) ? 80 : 30;
<i>// Scroll down <b>if</b> we are near the bottom of the visible page and the</i>
<i>// obj extends below the crease</i>
<b>if</b> ( bot &gt; clientH &amp;&amp; toBot &lt; thresh ) {
window.scrollTo(sl, st + scrAmt);
}
<i>// Scroll up <b>if</b> the window is scrolled down and the top of the object</i>
<i>// goes above the top border</i>
<b>if</b> ( y &lt; st &amp;&amp; st &gt; 0 &amp;&amp; y - st &lt; thresh ) {
window.scrollTo(sl, st - scrAmt);
}
<i>// Scroll right <b>if</b> the obj is beyond the right border and the cursor is</i>
<i>// near the border.</i>
<b>if</b> ( right &gt; clientW &amp;&amp; toRight &lt; thresh ) {
window.scrollTo(sl + scrAmt, st);
}
<i>// Scroll left <b>if</b> the window has been scrolled to the right and the obj</i>
<i>// extends past the left border</i>
<b>if</b> ( x &lt; sl &amp;&amp; sl &gt; 0 &amp;&amp; x - sl &lt; thresh ) {
window.scrollTo(sl - scrAmt, st);
}
}
},
<i>/**
* Finds the location the element should be placed <b>if</b> we want to move
* it to where the mouse location less the click offset would place us.
* @method getTargetCoord
* @param {int} iPageX the X coordinate of the click
* @param {int} iPageY the Y coordinate of the click
* @<b>return</b> an object that contains the coordinates (Object.x and Object.y)
* @private
*/</i>
getTargetCoord: <b>function</b>(iPageX, iPageY) {
<b>var</b> x = iPageX - <b>this</b>.deltaX;
<b>var</b> y = iPageY - <b>this</b>.deltaY;
<b>if</b> (<b>this</b>.constrainX) {
<b>if</b> (x &lt; <b>this</b>.minX) { x = <b>this</b>.minX; }
<b>if</b> (x &gt; <b>this</b>.maxX) { x = <b>this</b>.maxX; }
}
<b>if</b> (<b>this</b>.constrainY) {
<b>if</b> (y &lt; <b>this</b>.minY) { y = <b>this</b>.minY; }
<b>if</b> (y &gt; <b>this</b>.maxY) { y = <b>this</b>.maxY; }
}
x = <b>this</b>.getTick(x, <b>this</b>.xTicks);
y = <b>this</b>.getTick(y, <b>this</b>.yTicks);
<b>return</b> {x:x, y:y};
},
<i>/*
* Sets up config options specific to <b>this</b> class. Overrides
* Ext.dd.DragDrop, but all versions of <b>this</b> method through the
* inheritance chain are called
*/</i>
applyConfig: <b>function</b>() {
Ext.dd.DD.superclass.applyConfig.call(<b>this</b>);
<b>this</b>.scroll = (<b>this</b>.config.scroll !== false);
},
<i>/*
* Event that fires prior to the onMouseDown event. Overrides
* Ext.dd.DragDrop.
*/</i>
b4MouseDown: <b>function</b>(e) {
<i>// <b>this</b>.resetConstraints();</i>
<b>this</b>.autoOffset(Ext.lib.Event.getPageX(e),
Ext.lib.Event.getPageY(e));
},
<i>/*
* Event that fires prior to the onDrag event. Overrides
* Ext.dd.DragDrop.
*/</i>
b4Drag: <b>function</b>(e) {
<b>this</b>.setDragElPos(Ext.lib.Event.getPageX(e),
Ext.lib.Event.getPageY(e));
},
toString: <b>function</b>() {
<b>return</b> (&quot;DD &quot; + <b>this</b>.id);
}
<i>//////////////////////////////////////////////////////////////////////////</i>
<i>// Debugging ygDragDrop events that can be overridden</i>
<i>//////////////////////////////////////////////////////////////////////////</i>
<i>/*
startDrag: <b>function</b>(x, y) {
},
onDrag: <b>function</b>(e) {
},
onDragEnter: <b>function</b>(e, id) {
},
onDragOver: <b>function</b>(e, id) {
},
onDragOut: <b>function</b>(e, id) {
},
onDragDrop: <b>function</b>(e, id) {
},
endDrag: <b>function</b>(e) {
}
*/</i>
});
<i>/**
* @class Ext.dd.DDProxy
* A DragDrop implementation that inserts an empty, bordered div into
* the document that follows the cursor during drag operations. At the time of
* the click, the frame div is resized to the dimensions of the linked html
* element, and moved to the exact location of the linked element.
*
* References to the &quot;frame&quot; element refer to the single proxy element that
* was created to be dragged <b>in</b> place of all DDProxy elements on the
* page.
*
* @extends Ext.dd.DD
* @constructor
* @param {String} id the id of the linked html element
* @param {String} sGroup the group of related DragDrop objects
* @param {object} config an object containing configurable attributes
* Valid properties <b>for</b> DDProxy <b>in</b> addition to those <b>in</b> DragDrop:
* resizeFrame, centerFrame, dragElId
*/</i>
Ext.dd.DDProxy = <b>function</b>(id, sGroup, config) {
<b>if</b> (id) {
<b>this</b>.init(id, sGroup, config);
<b>this</b>.initFrame();
}
};
<i>/**
* The <b>default</b> drag frame div id
* @property Ext.dd.DDProxy.dragElId
* @type String
* @static
*/</i>
Ext.dd.DDProxy.dragElId = &quot;ygddfdiv&quot;;
Ext.extend(Ext.dd.DDProxy, Ext.dd.DD, {
<i>/**
* By <b>default</b> we resize the drag frame to be the same size as the element
* we want to drag (<b>this</b> is to get the frame effect). We can turn it off
* <b>if</b> we want a different behavior.
* @property resizeFrame
* @type boolean
*/</i>
resizeFrame: true,
<i>/**
* By <b>default</b> the frame is positioned exactly where the drag element is, so
* we use the cursor offset provided by Ext.dd.DD. Another option that works only <b>if</b>
* you <b>do</b> not have constraints on the obj is to have the drag frame centered
* around the cursor. Set centerFrame to true <b>for</b> this effect.
* @property centerFrame
* @type boolean
*/</i>
centerFrame: false,
<i>/**
* Creates the proxy element <b>if</b> it does not yet exist
* @method createFrame
*/</i>
createFrame: <b>function</b>() {
<b>var</b> self = <b>this</b>;
<b>var</b> body = document.body;
<b>if</b> (!body || !body.firstChild) {
setTimeout( <b>function</b>() { self.createFrame(); }, 50 );
<b>return</b>;
}
<b>var</b> div = <b>this</b>.getDragEl();
<b>if</b> (!div) {
div = document.createElement(&quot;div&quot;);
div.id = <b>this</b>.dragElId;
<b>var</b> s = div.style;
s.position = &quot;absolute&quot;;
s.visibility = &quot;hidden&quot;;
s.cursor = &quot;move&quot;;
s.border = &quot;2px solid #aaa&quot;;
s.zIndex = 999;
<i>// appendChild can blow up IE <b>if</b> invoked prior to the window load event</i>
<i>// <b>while</b> rendering a table. It is possible there are other scenarios</i>
<i>// that would cause <b>this</b> to happen as well.</i>
body.insertBefore(div, body.firstChild);
}
},
<i>/**
* Initialization <b>for</b> the drag frame element. Must be called <b>in</b> the
* constructor of all subclasses
* @method initFrame
*/</i>
initFrame: <b>function</b>() {
<b>this</b>.createFrame();
},
applyConfig: <b>function</b>() {
Ext.dd.DDProxy.superclass.applyConfig.call(<b>this</b>);
<b>this</b>.resizeFrame = (<b>this</b>.config.resizeFrame !== false);
<b>this</b>.centerFrame = (<b>this</b>.config.centerFrame);
<b>this</b>.setDragElId(<b>this</b>.config.dragElId || Ext.dd.DDProxy.dragElId);
},
<i>/**
* Resizes the drag frame to the dimensions of the clicked object, positions
* it over the object, and finally displays it
* @method showFrame
* @param {int} iPageX X click position
* @param {int} iPageY Y click position
* @private
*/</i>
showFrame: <b>function</b>(iPageX, iPageY) {
<b>var</b> el = <b>this</b>.getEl();
<b>var</b> dragEl = <b>this</b>.getDragEl();
<b>var</b> s = dragEl.style;
<b>this</b>._resizeProxy();
<b>if</b> (<b>this</b>.centerFrame) {
<b>this</b>.setDelta( Math.round(parseInt(s.width, 10)/2),
Math.round(parseInt(s.height, 10)/2) );
}
<b>this</b>.setDragElPos(iPageX, iPageY);
Ext.fly(dragEl).show();
},
<i>/**
* The proxy is automatically resized to the dimensions of the linked
* element when a drag is initiated, unless resizeFrame is set to false
* @method _resizeProxy
* @private
*/</i>
_resizeProxy: <b>function</b>() {
<b>if</b> (<b>this</b>.resizeFrame) {
<b>var</b> el = <b>this</b>.getEl();
Ext.fly(<b>this</b>.getDragEl()).setSize(el.offsetWidth, el.offsetHeight);
}
},
<i>// overrides Ext.dd.DragDrop</i>
b4MouseDown: <b>function</b>(e) {
<b>var</b> x = Ext.lib.Event.getPageX(e);
<b>var</b> y = Ext.lib.Event.getPageY(e);
<b>this</b>.autoOffset(x, y);
<b>this</b>.setDragElPos(x, y);
},
<i>// overrides Ext.dd.DragDrop</i>
b4StartDrag: <b>function</b>(x, y) {
<i>// show the drag frame</i>
<b>this</b>.showFrame(x, y);
},
<i>// overrides Ext.dd.DragDrop</i>
b4EndDrag: <b>function</b>(e) {
Ext.fly(<b>this</b>.getDragEl()).hide();
},
<i>// overrides Ext.dd.DragDrop</i>
<i>// By <b>default</b> we try to move the element to the last location of the frame.</i>
<i>// This is so that the <b>default</b> behavior mirrors that of Ext.dd.DD.</i>
endDrag: <b>function</b>(e) {
<b>var</b> lel = <b>this</b>.getEl();
<b>var</b> del = <b>this</b>.getDragEl();
<i>// Show the drag frame briefly so we can get its position</i>
del.style.visibility = &quot;&quot;;
<b>this</b>.beforeMove();
<i>// Hide the linked element before the move to get around a Safari</i>
<i>// rendering bug.</i>
lel.style.visibility = &quot;hidden&quot;;
Ext.dd.DDM.moveToEl(lel, del);
del.style.visibility = &quot;hidden&quot;;
lel.style.visibility = &quot;&quot;;
<b>this</b>.afterDrag();
},
beforeMove : <b>function</b>(){
},
afterDrag : <b>function</b>(){
},
toString: <b>function</b>() {
<b>return</b> (&quot;DDProxy &quot; + <b>this</b>.id);
}
});
<i>/**
* @class Ext.dd.DDTarget
* A DragDrop implementation that does not move, but can be a drop
* target. You would get the same result by simply omitting implementation
* <b>for</b> the event callbacks, but <b>this</b> way we reduce the processing cost of the
* event listener and the callbacks.
* @extends Ext.dd.DragDrop
* @constructor
* @param {String} id the id of the element that is a drop target
* @param {String} sGroup the group of related DragDrop objects
* @param {object} config an object containing configurable attributes
* Valid properties <b>for</b> DDTarget <b>in</b> addition to those <b>in</b>
* DragDrop:
* none
*/</i>
Ext.dd.DDTarget = <b>function</b>(id, sGroup, config) {
<b>if</b> (id) {
<b>this</b>.initTarget(id, sGroup, config);
}
};
<i>// Ext.dd.DDTarget.prototype = <b>new</b> Ext.dd.DragDrop();</i>
Ext.extend(Ext.dd.DDTarget, Ext.dd.DragDrop, {
toString: <b>function</b>() {
<b>return</b> (&quot;DDTarget &quot; + <b>this</b>.id);
}
});
</code></pre><hr><div style="font-size:10px;text-align:center;color:gray;">Ext - Copyright &copy; 2006-2007 Ext JS, LLC<br />All rights reserved.</div>
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