webgui/lib/WebGUI/AssetHelper/Duplicate.pm
2011-10-25 19:44:58 -07:00

82 lines
2.1 KiB
Perl

package WebGUI::AssetHelper::Duplicate;
use strict;
use Class::C3;
use base qw/WebGUI::AssetHelper/;
use Scalar::Util qw( blessed );
=head1 LEGAL
-------------------------------------------------------------------
WebGUI is Duplicateright 2001-2009 Plain Black Corporation.
-------------------------------------------------------------------
Please read the legal notices (docs/legal.txt) and the license
(docs/license.txt) that came with this distribution before using
this software.
-------------------------------------------------------------------
http://www.plainblack.com info@plainblack.com
-------------------------------------------------------------------
=head1 NAME
Package WebGUI::AssetHelper::Duplicate
=head1 DESCRIPTION
Duplicate an Asset, with no children.
=head1 METHODS
These methods are available from this class:
=cut
#-------------------------------------------------------------------
=head2 process ()
Fork the duplicate operation
=cut
sub process {
my ($self) = @_;
my $asset = $self->asset;
my $session = $self->session;
# Should we autocommit?
my $commit = $session->setting->get('versionTagMode') eq 'autoCommit';
# Fork the Duplicate. Forking makes sure it won't get interrupted
my $fork = WebGUI::Fork->start(
$session, blessed( $self ), 'duplicate', { assetId => $asset->getId, commit => $commit },
);
return {
forkId => $fork->getId,
};
}
#-------------------------------------------------------------------
=head2 duplicate ( $process, $args )
Perform the duplicate stuff in a forked process
=cut
sub duplicate {
my ($process, $args) = @_;
my $session = $process->session;
my $asset = WebGUI::Asset->newById($session, $args->{assetId});
my $tree = WebGUI::ProgressTree->new($session, [ $asset->getId ] );
$process->update(sub { $tree->json });
my $newAsset = $asset->duplicate;
$newAsset->update({ title => $newAsset->getTitle . ' (Duplicate)'});
$tree->success($asset->getId);
$process->update(sub { $tree->json });
}
1;