webgui/t/Asset/Shortcut/010-linked-asset.t
2010-06-10 10:09:53 -05:00

163 lines
4.8 KiB
Perl

#-------------------------------------------------------------------
# WebGUI is Copyright 2001-2009 Plain Black Corporation.
#-------------------------------------------------------------------
# Please read the legal notices (docs/legal.txt) and the license
# (docs/license.txt) that came with this distribution before using
# this software.
#-------------------------------------------------------------------
# http://www.plainblack.com info@plainblack.com
#-------------------------------------------------------------------
use FindBin;
use strict;
use lib "$FindBin::Bin/../../lib";
## The goal of this test is to test the link between the asset and its shortcut
# and that changes to the asset are propagated to the shortcut
use Scalar::Util qw( blessed );
use WebGUI::Test;
use WebGUI::Session;
use Test::More;
use WebGUI::Asset::Shortcut;
use WebGUI::Asset::Snippet;
#----------------------------------------------------------------------------
# Init
my $session = WebGUI::Test->session;
my $node = WebGUI::Asset->getImportNode($session);
my $snippet;
my $shortcut;
init();
#----------------------------------------------------------------------------
# Tests
plan tests => 11;
#----------------------------------------------------------------------------
# Test shortcut's link to original asset
my $original = $shortcut->getShortcut;
ok(
defined $original,
"Original asset is defined",
);
is(
Scalar::Util::blessed($original), Scalar::Util::blessed($snippet),
"Original asset class is correct",
);
is(
$original->getId, $snippet->getId,
"Original assetId is correct"
);
#----------------------------------------------------------------------------
# Test trashing snippet trashes shortcut also
$snippet->trash;
$shortcut = $shortcut->cloneFromDb();
ok(
defined $shortcut,
"Trash Linked Asset: Shortcut is defined",
);
like(
$shortcut->get("state"), qr/^trash/,
"Trash Linked Asset: Shortcut state is trash",
);
ok(
grep({ $_->getId eq $shortcut->getId } @{ $snippet->getAssetsInTrash }),
"Trash Linked Asset: Shortcut is in trash",
);
#----------------------------------------------------------------------------
# Test restoring snippet restores shortcut also
$snippet->publish;
$shortcut = $shortcut->cloneFromDb();
ok(
defined $shortcut,
"Restore Linked Asset: Shortcut is defined",
);
ok(
!grep({ $_->getId eq $shortcut->getId } @{ $snippet->getAssetsInTrash }),
"Restore Linked Asset: Shortcut is not in trash",
);
#----------------------------------------------------------------------------
# Test purging snippet but keeping shortcut doesn't cause
# getContentLastModified to generate an error; makes sure that
# http://www.webgui.org/use/bugs/tracker/11052 stays fixed.
$session->db->beginTransaction();
$session->db->write("delete from assetData where assetId = ?",
[$snippet->getId]);
$session->db->write("delete from asset where assetId = ?",
[$snippet->getId]);
$session->db->write("delete from snippet where assetId = ?",
[$snippet->getId]);
$session->db->commit();
my $contentLastModified;
eval {
$contentLastModified = $shortcut->getContentLastModified();
};
is(
$contentLastModified, 0,
"Purged Linked Asset: getContentLastModified returns 0 when linked asset missing",
);
# re-init so further tests will work
init();
#----------------------------------------------------------------------------
# Test purging snippet purges shortcut also, even when they're both in the trash
# This will trash both the snippet and the shortcut (or else an earlier test failed)
$snippet->trash();
$snippet->purge();
$shortcut = $shortcut->cloneFromDb();
ok(
!defined $shortcut,
"Purge Linked Asset: Shortcut is purged even though it's in the trash"
);
# re-init so further tests will work
init();
#----------------------------------------------------------------------------
# Test purging snippet purges shortcut also
$snippet->purge;
$shortcut = $shortcut->cloneFromDb();
ok(
!defined $shortcut,
"Purge Linked Asset: Shortcut is not defined",
);
#----------------------------------------------------------------------------
# init a new snippet and shortcut; handy to have in a sub because we destroy
# them in some tests and need to reset them for the next round
sub init {
my $versionTag = WebGUI::VersionTag->getWorking($session);
$versionTag->set({name=>"Shortcut Test"});
WebGUI::Test->addToCleanup($versionTag);
# Make a snippet to shortcut
$snippet
= $node->addChild({
className => "WebGUI::Asset::Snippet",
});
$shortcut
= $node->addChild({
className => "WebGUI::Asset::Shortcut",
shortcutToAssetId => $snippet->getId,
});
}