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JT Smith cfd09a5cb6 upgraded to yui 0.12.0
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<h1>Class YAHOO.util.AnimMgr</h1>
<table cellspacing="0">
<tr><td class="label">Package:</td><td>YAHOO.util</td></tr>
<tr><td class="label">Class:</td><td>AnimMgr</td></tr>
<tr><td class="label">Extends:</td><td>Object</td></tr>
<tr><td class="label">Defined In:</td><td><a href="animation.js.html">animation.js</a></td></tr>
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<div class="description">
Handles animation queueing and threading.
Used by Anim and subclasses. </div>
<hr />
<a name="properties"></a>
<h2>Public Properties</h2>
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<th class="sig-header" colspan="2">Property</th>
<th class="msource-header">Defined By</th>
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<tr>
<td class="micon" rowspan="2">&nbsp;</td>
<td class="sig"><a class="mlink" href="#delay">delay</a> : Int</td>
<td class="msource" rowspan="2">AnimMgr</td>
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<tr>
<td class="mdesc">Interval delay in milliseconds, defaults to fastest possible.</td>
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<tr class="alt">
<td class="micon" rowspan="2">&nbsp;</td>
<td class="sig"><a class="mlink" href="#fps">fps</a> : Int</td>
<td class="msource" rowspan="2">AnimMgr</td>
</tr>
<tr class="alt">
<td class="mdesc">Base frame rate (frames per second).
Arbitrarily high for better x-browser calibration (slower browsers drop more fra...</td>
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<a name="methods"></a>
<h2>Public Methods</h2>
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<th class="sig-header" colspan="2">Method</th>
<th class="msource-header">Defined By</th>
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<td class="micon" rowspan="2">&nbsp;</td>
<td class="sig"><a class="mlink" href="#registerElement">registerElement</a>(<code>object tween</code>) : void</td>
<td class="msource" rowspan="2">AnimMgr</td>
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<td class="mdesc">Adds an animation instance to the animation queue.
All animation instances must be registered in order to animate.</td>
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<td class="micon" rowspan="2">&nbsp;</td>
<td class="sig"><a class="mlink" href="#run">run</a>() : void</td>
<td class="msource" rowspan="2">AnimMgr</td>
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<td class="mdesc">Called per Interval to handle each animation frame.</td>
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<td class="micon" rowspan="2">&nbsp;</td>
<td class="sig"><a class="mlink" href="#start">start</a>() : void</td>
<td class="msource" rowspan="2">AnimMgr</td>
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<td class="mdesc">Starts the animation thread.
Only one thread can run at a time.</td>
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<td class="micon" rowspan="2">&nbsp;</td>
<td class="sig"><a class="mlink" href="#stop">stop</a>(<span class="optional" title="Optional">[<code>object tween</code>]</span>) : void</td>
<td class="msource" rowspan="2">AnimMgr</td>
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<td class="mdesc">Stops the animation thread or a specific animation instance.</td>
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<a name="events"></a>
<h2>Public Events</h2>
<div class="no-members">This class has no public events.</div>
<h2 class="mdetail-head">Property Details</h2>
<div class="detail-wrap">
<a name="delay"></a>
<div class="mdetail">
<h3>delay</i></h3>
<code>public Int delay</code>
<div class="mdetail-desc">
Interval delay in milliseconds, defaults to fastest possible. </div>
<div class="mdetail-def">This property is defined by AnimMgr.</div>
</div>
<a name="fps"></a>
<div class="mdetail alt">
<h3>fps</i></h3>
<code>public Int fps</code>
<div class="mdetail-desc">
Base frame rate (frames per second).
Arbitrarily high for better x-browser calibration (slower browsers drop more frames). </div>
<div class="mdetail-def">This property is defined by AnimMgr.</div>
</div>
</div>
<h2 class="mdetail-head">Method Details</h2>
<div class="detail-wrap">
<a name="registerElement"></a>
<div class="mdetail">
<h3>registerElement</i></h3>
<code>public function registerElement(<code>object tween</code>)</code>
<div class="mdetail-desc">
Adds an animation instance to the animation queue.
All animation instances must be registered in order to animate.
<div class="mdetail-params">
<strong>Parameters:</strong>
<ul><li><code>tween</code> : object<div class="sub-desc">The Anim instance to be be registered</div></li> </ul>
<strong>Returns:</strong>
<ul>
<li><code>void</code></li>
</ul>
</div>
</div>
<div class="mdetail-def">This method is defined by AnimMgr.</div>
</div>
<a name="run"></a>
<div class="mdetail alt">
<h3>run</i></h3>
<code>public function run()</code>
<div class="mdetail-desc">
Called per Interval to handle each animation frame.
<div class="mdetail-params">
<strong>Parameters:</strong>
<ul><li>None.</li> </ul>
<strong>Returns:</strong>
<ul>
<li><code>void</code></li>
</ul>
</div>
</div>
<div class="mdetail-def">This method is defined by AnimMgr.</div>
</div>
<a name="start"></a>
<div class="mdetail">
<h3>start</i></h3>
<code>public function start()</code>
<div class="mdetail-desc">
Starts the animation thread.
Only one thread can run at a time.
<div class="mdetail-params">
<strong>Parameters:</strong>
<ul><li>None.</li> </ul>
<strong>Returns:</strong>
<ul>
<li><code>void</code></li>
</ul>
</div>
</div>
<div class="mdetail-def">This method is defined by AnimMgr.</div>
</div>
<a name="stop"></a>
<div class="mdetail alt">
<h3>stop</i></h3>
<code>public function stop(<span class="optional" title="Optional">[<code>object tween</code>]</span>)</code>
<div class="mdetail-desc">
Stops the animation thread or a specific animation instance.
<div class="mdetail-params">
<strong>Parameters:</strong>
<ul><li><code>tween</code> : object<div class="sub-desc">A specific Anim instance to stop (optional) If no instance given, Manager stops thread and all animations.</div></li> </ul>
<strong>Returns:</strong>
<ul>
<li><code>void</code></li>
</ul>
</div>
</div>
<div class="mdetail-def">This method is defined by AnimMgr.</div>
</div>
</div>
</div>
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Copyright &copy; 2006 Jack Slocum. All rights reserved.
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