Added tests for linked asset
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126
t/Asset/Shortcut/010-linked-asset.t
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126
t/Asset/Shortcut/010-linked-asset.t
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#-------------------------------------------------------------------
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# WebGUI is Copyright 2001-2007 Plain Black Corporation.
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#-------------------------------------------------------------------
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# Please read the legal notices (docs/legal.txt) and the license
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# (docs/license.txt) that came with this distribution before using
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# this software.
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#-------------------------------------------------------------------
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# http://www.plainblack.com info@plainblack.com
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#-------------------------------------------------------------------
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use FindBin;
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use strict;
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use lib "$FindBin::Bin/../../lib";
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## The goal of this test is to test the link between the asset and its shortcut
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# and that changes to the asset are propagated to the shortcut
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use Scalar::Util qw( blessed );
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use WebGUI::Test;
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use WebGUI::Session;
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use Test::More;
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use WebGUI::Asset::Shortcut;
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use WebGUI::Asset::Snippet;
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#----------------------------------------------------------------------------
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# Init
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my $session = WebGUI::Test->session;
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my $node = WebGUI::Asset->getImportNode($session);
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my $versionTag = WebGUI::VersionTag->getWorking($session);
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$versionTag->set({name=>"Shortcut Test"});
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# Make a snippet to shortcut
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my $snippet
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= $node->addChild({
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className => "WebGUI::Asset::Snippet",
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});
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my $shortcut
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= $node->addChild({
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className => "WebGUI::Asset::Shortcut",
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shortcutToAssetId => $snippet->getId,
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});
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#----------------------------------------------------------------------------
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# Cleanup
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END {
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$versionTag->rollback();
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}
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#----------------------------------------------------------------------------
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# Tests
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plan tests => 10;
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#----------------------------------------------------------------------------
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# Test shortcut's link to original asset
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# plan => 3
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my $original = $shortcut->getShortcut;
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ok(
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defined $original,
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"Original asset is defined",
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);
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is(
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blessed $original, blessed $snippet,
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"Original asset class is correct",
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);
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is(
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$original->getId, $snippet->getId,
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"Original assetId is correct"
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);
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#----------------------------------------------------------------------------
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# Test trashing snippet trashes shortcut also
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# plan tests => 3
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$snippet->trash;
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$shortcut = WebGUI::Asset->newByDynamicClass($session, $shortcut->getId);
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ok(
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defined $shortcut,
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"Trash Linked Asset: Shortcut is defined",
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);
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like(
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$shortcut->get("state"), qr/^trash/,
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"Trash Linked Asset: Shortcut state is trash",
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);
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ok(
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grep({ $_->getId eq $shortcut->getId } @{ $snippet->getAssetsInTrash }),
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"Trash Linked Asset: Shortcut is in trash",
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);
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#----------------------------------------------------------------------------
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# Test restoring snippet restores shortcut also
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# plan tests => 3
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$snippet->publish;
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$shortcut = WebGUI::Asset->newByDynamicClass($session, $shortcut->getId);
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ok(
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defined $shortcut,
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"Restore Linked Asset: Shortcut is defined",
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);
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ok(
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!grep({ $_->getId eq $shortcut->getId } @{ $snippet->getAssetsInTrash }),
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"Restore Linked Asset: Shortcut is not in trash",
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);
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#----------------------------------------------------------------------------
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# Test purging snippet purges shortcut also
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# plan tests => 2
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$snippet->purge;
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$shortcut = WebGUI::Asset->newByDynamicClass($session, $shortcut->getId);
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ok(
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!defined $shortcut,
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"Purge Linked Asset: Shortcut is not defined",
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);
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ok(
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!grep({ $_->getId eq $shortcut->getId } @{ $snippet->getAssetsInTrash }),
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"Purge Linked Asset: Shortcut is not in trash",
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);
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